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Forums > C64 Coding > FLI explained, please...
2009-05-03 20:40
Dragnet

Registered: Nov 2006
Posts: 16
FLI explained, please...

Hola,

I'm looking for an easy-understandable-for-a-novice description, preferably with a *documented* example to go along with it, of how FLI actually works, including a description of how the colordata is stored (so i'll know how to manipulate it). My C64 skills are very novice/rusty indeed, so the more documentation, the better...

I have already been searching this forum and the C64 codebase for the sorts, but found what seems like a trillion different FLI formats (FLI, AFLI, XFLI, IFLI, MUFLI, etc) with different resolutions... But, I'm merely thinking of "normal fli" (if there is such a thing) capable of handling a width of 40 chars (and at least a height of 10 chars), no sprites involved, and 16 colours per char, running as part of the normal IRQ. Make sense?

Furthermore, a reference to a drawing-program that can save in the explained format, or at least in a format that can be converted into it, would be very nice!

That's not much to ask for, is it? :)

Any help will be greatly appreciated...!

Regards /Dragnet
 
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2009-05-07 09:00
Mace

Registered: May 2002
Posts: 1799
IFFL = InterFlexible File Loader, according to Snacky.
Or Integrated File Flexible Loader according to Cadaver and Soci.

I can hardly imagine one of the Fs ever stood for 'fast' as IFFL was anything but fast when it was invented.

But we digress...
2009-05-07 10:44
HCL

Registered: Feb 2003
Posts: 728
..continue: I don't know if you guys read some C=64-manual from 1980 or something to get the understanding that "Hires" is the exact opposite to "MultiColor". The two words are totally orthogonal.

That's why i like the less VIC-dependant terms Hires vs Lores, MultiColor vs singleColor etc..
2009-05-07 10:46
MagerValp

Registered: Dec 2001
Posts: 1078
Digression FTW.

IFFL is a bit of a retronym though... What we mean by IFFL today (loading files from within an archive, fast T/S scan at startup) isn't what was meant 20 years ago.

But the worst effect name must be tech-tech.
2009-05-07 11:00
Mace

Registered: May 2002
Posts: 1799
Quote:
But the worst effect name must be tech-tech.
Haha, true! :D
2009-05-07 12:33
Skate

Registered: Jul 2003
Posts: 494
No! Tech-Tech is an incredible effect name, but only for Turkish people :) Tech is pronounced as "tek" in Turkish which means one, mono, single etc. So, when it comes to tech-tech, "tek tek" means "one by one" in Turkish. Since raster lines make horizontal moves one by one, it's a very self-explanatory name for us. :D
2009-05-07 12:38
HCL

Registered: Feb 2003
Posts: 728
@skate: Changing "tech-tech" to "one-by-one" wouldn't make any sense to me :/, "tech-tech" neither :P.
2009-05-07 12:51
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: @skate: Changing "tech-tech" to "one-by-one" wouldn't make any sense to me :/, "tech-tech" neither :P.

The name tech-tech comes from this demo iirc: http://www.pouet.net/prod.php?which=4445
2009-05-07 13:33
Skate

Registered: Jul 2003
Posts: 494
@HCL: We can rename it to (H)armonically (C)reeping (L)ines if you prefer ;)
2009-05-08 08:35
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
Retrofitting new names to old techniques seems pretty useless because it will render old documentation/references pretty useless and will add to the confusion.

So FLI AFLI HFLI WhateverFLI would be good. I still hope to find the memory layout and display routine for every graphic format around (and every graphic editor) to have a neat tight code library for them all.
2009-05-08 12:04
MagerValp

Registered: Dec 2001
Posts: 1078
Quote: Retrofitting new names to old techniques seems pretty useless because it will render old documentation/references pretty useless and will add to the confusion.

So FLI AFLI HFLI WhateverFLI would be good. I still hope to find the memory layout and display routine for every graphic format around (and every graphic editor) to have a neat tight code library for them all.


Executable Image has viewers for the most popular formats, and source is included. Release 3 will include Hires, Multicolor, MCI/Drazlace, AFLI, FLI, and IFLI.

You can find a comprehensive list of file formats on codebase: http://codebase64.org/doku.php?id=base:c64_grafix_files_specs_l..
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