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Dragnet
Registered: Nov 2006 Posts: 16 |
FLI explained, please...
Hola,
I'm looking for an easy-understandable-for-a-novice description, preferably with a *documented* example to go along with it, of how FLI actually works, including a description of how the colordata is stored (so i'll know how to manipulate it). My C64 skills are very novice/rusty indeed, so the more documentation, the better...
I have already been searching this forum and the C64 codebase for the sorts, but found what seems like a trillion different FLI formats (FLI, AFLI, XFLI, IFLI, MUFLI, etc) with different resolutions... But, I'm merely thinking of "normal fli" (if there is such a thing) capable of handling a width of 40 chars (and at least a height of 10 chars), no sprites involved, and 16 colours per char, running as part of the normal IRQ. Make sense?
Furthermore, a reference to a drawing-program that can save in the explained format, or at least in a format that can be converted into it, would be very nice!
That's not much to ask for, is it? :)
Any help will be greatly appreciated...!
Regards /Dragnet |
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Mace
Registered: May 2002 Posts: 1799 |
IFFL = InterFlexible File Loader, according to Snacky.
Or Integrated File Flexible Loader according to Cadaver and Soci.
I can hardly imagine one of the Fs ever stood for 'fast' as IFFL was anything but fast when it was invented.
But we digress... |
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HCL
Registered: Feb 2003 Posts: 728 |
..continue: I don't know if you guys read some C=64-manual from 1980 or something to get the understanding that "Hires" is the exact opposite to "MultiColor". The two words are totally orthogonal.
That's why i like the less VIC-dependant terms Hires vs Lores, MultiColor vs singleColor etc..
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MagerValp
Registered: Dec 2001 Posts: 1078 |
Digression FTW.
IFFL is a bit of a retronym though... What we mean by IFFL today (loading files from within an archive, fast T/S scan at startup) isn't what was meant 20 years ago.
But the worst effect name must be tech-tech.
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Mace
Registered: May 2002 Posts: 1799 |
Quote:But the worst effect name must be tech-tech. Haha, true! :D |
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Skate
Registered: Jul 2003 Posts: 494 |
No! Tech-Tech is an incredible effect name, but only for Turkish people :) Tech is pronounced as "tek" in Turkish which means one, mono, single etc. So, when it comes to tech-tech, "tek tek" means "one by one" in Turkish. Since raster lines make horizontal moves one by one, it's a very self-explanatory name for us. :D |
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HCL
Registered: Feb 2003 Posts: 728 |
@skate: Changing "tech-tech" to "one-by-one" wouldn't make any sense to me :/, "tech-tech" neither :P. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: @skate: Changing "tech-tech" to "one-by-one" wouldn't make any sense to me :/, "tech-tech" neither :P.
The name tech-tech comes from this demo iirc: http://www.pouet.net/prod.php?which=4445 |
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Skate
Registered: Jul 2003 Posts: 494 |
@HCL: We can rename it to (H)armonically (C)reeping (L)ines if you prefer ;) |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
Retrofitting new names to old techniques seems pretty useless because it will render old documentation/references pretty useless and will add to the confusion.
So FLI AFLI HFLI WhateverFLI would be good. I still hope to find the memory layout and display routine for every graphic format around (and every graphic editor) to have a neat tight code library for them all. |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
Quote: Retrofitting new names to old techniques seems pretty useless because it will render old documentation/references pretty useless and will add to the confusion.
So FLI AFLI HFLI WhateverFLI would be good. I still hope to find the memory layout and display routine for every graphic format around (and every graphic editor) to have a neat tight code library for them all.
Executable Image has viewers for the most popular formats, and source is included. Release 3 will include Hires, Multicolor, MCI/Drazlace, AFLI, FLI, and IFLI.
You can find a comprehensive list of file formats on codebase: http://codebase64.org/doku.php?id=base:c64_grafix_files_specs_l.. |
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