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Forums > C64 Coding > What demo had rotating colored cube in hires ?
2011-04-29 10:11
PopMilo

Registered: Mar 2004
Posts: 146
What demo had rotating colored cube in hires ?

I can not find demo that had rotating cube with every side in different color and in hires ?

I remember it was kind of record-breaking.

Polygon "drawing" was achieved with couple of sprites overlayed. Every raster line x-coordinate of sprites and sprite pointers were changed to produce different horizontal spans.

Anyone knows something like that ? :)
2011-04-29 10:15
Oswald

Registered: Apr 2002
Posts: 5094
snapshots?

there was also a padua & krill demo around late 90's early 2000's which had a hires glenz cube.
2011-04-29 10:26
chatGPZ

Registered: Dec 2001
Posts: 11386
White ?
2011-04-29 10:29
Stainless Steel

Registered: Mar 2003
Posts: 966
Wasnt there some horizon or demo where pernod participated where they did something like that with sprites? last traktor3 or smthn?
2011-04-29 10:41
Zyron

Registered: Jan 2002
Posts: 2381
I believe Oxyron made something they called FLI-vectors in one of their Coma Lights.
2011-04-29 14:25
Cruzer

Registered: Dec 2001
Posts: 1048
Definitely sounds like Snapshot/Glance. One of the most impressive effects ever imo.
2011-04-29 14:35
PopMilo

Registered: Mar 2004
Posts: 146
Quote: Definitely sounds like Snapshot/Glance. One of the most impressive effects ever imo.

That's the one! Thanks!

Its that 140x140 50fps multicolor WR part...

http://www.youtube.com/watch?feature=player_detailpage&v=PEmf4F..

Yeah. In 2010 I thought I knew all about Vic trickery... Fortunately I was wrong :)
2011-04-29 16:00
Cruzer

Registered: Dec 2001
Posts: 1048
Yup, very nice proof that new stuff can still be squeezed out of the VIC, if you combine it with software tricks in the right way. The actual VIC trick of varying the sprite positions and widths is nothing new, but the result definitelt was.
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