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Forums > CSDb Entries > Release id #72550 : Edge of Disgrace
2008-10-29 08:42
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Release id #72550 : Edge of Disgrace

So looking at the .d64 sizes it looks like they are normal 35-track disks, so the rumors of 40-tracks were unfounded?
2008-10-29 09:07
Scout

Registered: Dec 2002
Posts: 1570
I guess so then.

Okay, it is blasphemy but I watched it for just this once in Vice to keep an eye on the disk-track-o-meter :)
It stayed in the 35 track limit.
2008-10-29 09:14
Cruzer

Registered: Dec 2001
Posts: 1048
How lame, I'm changing my vote to 9 now ;)
2008-10-29 09:18
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Wohoo! That means I'll be able to transfer it with my MMC64.
Only 7 hours and 42 minutes until I go home and watch it... :/
2008-10-29 09:19
TPM

Registered: Jan 2004
Posts: 110
Quote:
Submitted by Dane [PM] on 27 October 2008
Two finished effects were scrapped due to lack of space on the disk. Maybe they'll show up in the future...


So that means these effects wouldn't be scrapped if they used 40-tracks disks? ;-)
2008-10-29 10:38
Steppe

Registered: Jan 2002
Posts: 1510
Quote: Quote:
Submitted by Dane [PM] on 27 October 2008
Two finished effects were scrapped due to lack of space on the disk. Maybe they'll show up in the future...


So that means these effects wouldn't be scrapped if they used 40-tracks disks? ;-)


I think it's just Dane's way saying "find the hidden parts"! ;-)
2008-10-29 11:02
TDJ

Registered: Dec 2001
Posts: 1879
Well, that would be very good news indeed as I have no way of transferring a 40 track disk (I own a XE cable, but threw away the old pc I used it with a while ago). Gonna try right away tonight so I can really see the demo the way it was meant to: on the old breadbox, not in an emu :)
2008-10-30 09:43
der_ton

Registered: Apr 2003
Posts: 11
Can someone elaborate on the HCB gfx mode? What possibilities and advantages does it have?
2008-10-30 09:50
TDJ

Registered: Dec 2001
Posts: 1879
Quote: Well, that would be very good news indeed as I have no way of transferring a 40 track disk (I own a XE cable, but threw away the old pc I used it with a while ago). Gonna try right away tonight so I can really see the demo the way it was meant to: on the old breadbox, not in an emu :)

Checked it, worked like a charm. No need for 40 tracks copy tricks ;)
2008-12-19 09:10
ready.

Registered: Feb 2003
Posts: 441
I noticed that in the Terminator Girl part, while the pic is scrolling up, the "Edge Of Disgrace" logo shows a dotted vertical line, also scrolling upward.

This behaviour can be seen on a real C64 machine, not in the emulator VICE.

I think I have seen a similar thing in Tsunami/BD.

Why is that?
2008-12-19 09:38
assiduous
Account closed

Registered: Jun 2007
Posts: 343
its the grey dot bug in the new Vic-II(85xx). when you write to a color register while the Vic is using it a gray dot is drawn. its often smaller than a pixel and fades away after awhile(or is not displayed atall).

the c64c also displays a glitch in the dancefloor part. contrary to the grey dot its a stable effect(and emulated in Hoxs).
2008-12-19 11:31
HCL

Registered: Feb 2003
Posts: 728
? I never saw the "grey dot bug" fading away, it shows all the time at my place :).

I don't think there is any such stuff in Tsunami, but possibly in Cycle..
2008-12-19 12:21
Ninja

Registered: Jan 2002
Posts: 411
I once used a C128 where the grey dot was "fading away". I had the impression it had to do with the temperature, not sure though. The C64 I am using at the moment displays it all the time.
2008-12-19 12:23
assiduous
Account closed

Registered: Jun 2007
Posts: 343
a gray (sub)pixel exposed at the same position for a longer period of time may flicker,sometimes disappears completely. this behaviour varies between all the c64c`s i have. its possible that temperature has an influence,one of my machines occasionally shows solid pixels but they start to flash after an hour or so
2008-12-19 12:34
Devia

Registered: Oct 2004
Posts: 401
Interresting.. with the fading stuff...

I have a few where the bug is either present or not, between each power cycle and some where it is always present. Reset has no effect, but a power cycle will either enable or disable the bug.
Can't remember if I ever figured out if that particular behaviour was VIC or board related, though.
2008-12-19 14:15
algorithm

Registered: May 2002
Posts: 705
Quote: Interresting.. with the fading stuff...

I have a few where the bug is either present or not, between each power cycle and some where it is always present. Reset has no effect, but a power cycle will either enable or disable the bug.
Can't remember if I ever figured out if that particular behaviour was VIC or board related, though.


Was exactly the same for the c64c that I had. VSP would also crash the c64 mainly but after a few power cycles, it would be alright
2009-03-13 15:30
jailbird

Registered: Dec 2001
Posts: 1578
Edge of Disgrace, revisited
Many thanks goes to Clarence for the help :D
2009-03-13 16:19
daison

Registered: May 2005
Posts: 90
Quote: Edge of Disgrace, revisited
Many thanks goes to Clarence for the help :D


pure blasphemy!
2009-03-13 18:12
Burglar

Registered: Dec 2004
Posts: 1101
Quote: Edge of Disgrace, revisited
Many thanks goes to Clarence for the help :D


must say, thats pretty funny ;P
2009-03-13 21:17
der_ton

Registered: Apr 2003
Posts: 11
Sorry for what may be a noob question, but how do you combine multispeed music with fullscreen cycle-exact effects? Doesn't the music routine have to be called several times in one frame?
2009-03-13 22:00
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Sorry for what may be a noob question, but how do you combine multispeed music with fullscreen cycle-exact effects? Doesn't the music routine have to be called several times in one frame?

Typically you buffer the sid writes then you write them to the SID-registers in a controlled manner within your timed cycle-based effects. F.e. the first half of The Wild Bunch uses a 4x-tune. The player is run four times in a row outside the effect area pushing all SID-writes to the stack. Then in the raster code they're pulled back and stored into their appropriate SID-registers. Care has to be taken so that you don't write to the SID-registers in the wrong order aswell. Hope this answers your question.
2009-03-13 22:00
Frantic

Registered: Mar 2003
Posts: 1648
Well.. The writes to the SID itself can be made with non varying number of cycles. Haven't checked the exact approach(es) here, but it is certainly not logically impossible or anything like that, although of course requiring additional effort. :)
2009-03-13 22:14
Linus

Registered: Jun 2004
Posts: 639
Uhm ... Did I miss anything? Dane's soundtrack is single speed, innit?
2009-03-13 23:56
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Well.. The writes to the SID itself can be made with non varying number of cycles. Haven't checked the exact approach(es) here, but it is certainly not logically impossible or anything like that, although of course requiring additional effort. :)

Ofcourse, but combined with a tight raster fx you're bound to write to $d011/16/18 or whateva you do before the music routine is finished.
2009-03-13 23:57
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Uhm ... Did I miss anything? Dane's soundtrack is single speed, innit?

It is indeed, but I thought I could answer his question anyways. A bit out of topic ofcourse but still. :)
2009-03-14 13:29
der_ton

Registered: Apr 2003
Posts: 11
Thanks for the explanation, it's quite clear now. And yep, I thought EoD had multispeed sound so I thougth this was on-topic. Oops :)
2009-03-14 13:35
jailbird

Registered: Dec 2001
Posts: 1578
Quote: Thanks for the explanation, it's quite clear now. And yep, I thought EoD had multispeed sound so I thougth this was on-topic. Oops :)

And don't you underestimate the power of Dane, ever again!

:)
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