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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Release id #72550 : Edge of Disgrace
So looking at the .d64 sizes it looks like they are normal 35-track disks, so the rumors of 40-tracks were unfounded? |
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... 16 posts hidden. Click here to view all posts.... |
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daison
Registered: May 2005 Posts: 90 |
Quote: Edge of Disgrace, revisited
Many thanks goes to Clarence for the help :D
pure blasphemy! |
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Burglar
Registered: Dec 2004 Posts: 1101 |
Quote: Edge of Disgrace, revisited
Many thanks goes to Clarence for the help :D
must say, thats pretty funny ;P |
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der_ton
Registered: Apr 2003 Posts: 11 |
Sorry for what may be a noob question, but how do you combine multispeed music with fullscreen cycle-exact effects? Doesn't the music routine have to be called several times in one frame? |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Sorry for what may be a noob question, but how do you combine multispeed music with fullscreen cycle-exact effects? Doesn't the music routine have to be called several times in one frame?
Typically you buffer the sid writes then you write them to the SID-registers in a controlled manner within your timed cycle-based effects. F.e. the first half of The Wild Bunch uses a 4x-tune. The player is run four times in a row outside the effect area pushing all SID-writes to the stack. Then in the raster code they're pulled back and stored into their appropriate SID-registers. Care has to be taken so that you don't write to the SID-registers in the wrong order aswell. Hope this answers your question. |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Well.. The writes to the SID itself can be made with non varying number of cycles. Haven't checked the exact approach(es) here, but it is certainly not logically impossible or anything like that, although of course requiring additional effort. :) |
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Linus
Registered: Jun 2004 Posts: 639 |
Uhm ... Did I miss anything? Dane's soundtrack is single speed, innit? |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Well.. The writes to the SID itself can be made with non varying number of cycles. Haven't checked the exact approach(es) here, but it is certainly not logically impossible or anything like that, although of course requiring additional effort. :)
Ofcourse, but combined with a tight raster fx you're bound to write to $d011/16/18 or whateva you do before the music routine is finished. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Uhm ... Did I miss anything? Dane's soundtrack is single speed, innit?
It is indeed, but I thought I could answer his question anyways. A bit out of topic ofcourse but still. :) |
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der_ton
Registered: Apr 2003 Posts: 11 |
Thanks for the explanation, it's quite clear now. And yep, I thought EoD had multispeed sound so I thougth this was on-topic. Oops :) |
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jailbird
Registered: Dec 2001 Posts: 1578 |
Quote: Thanks for the explanation, it's quite clear now. And yep, I thought EoD had multispeed sound so I thougth this was on-topic. Oops :)
And don't you underestimate the power of Dane, ever again!
:) |
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