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Forums > C64 Coding > Converting GFX question
2023-03-09 08:56
CreaMD

Registered: Dec 2001
Posts: 3075
Converting GFX question

Asking for friend. Quote follows:
---
Morning! Does anyone of you please know a Window C64 converter that would not do any processing and just save data in C64 format?

What's my problem: I prepared a 4-color (so that I can convert to multicolor sprites) picture in Gimp and then ran it through a converter, which decided to just add a 5th color. 🤦‍♂️
---

Thank you for quick help everybody.
 
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2023-03-15 12:36
Krill

Registered: Apr 2002
Posts: 3079
Quoting Oswald
ask anyone who tried to compile your loader and failed =)
Strawman argument. Using a precompiled tool like Burglar's has a lot fewer likely breaking points than building something yourself. =)

(Besides, some people were quite delighted how easy building the loader is once you have the dependencies in place and know how those standard tools like make etc. work. =D)
2023-03-15 15:40
Oswald

Registered: Apr 2002
Posts: 5118
Quote: Quoting Oswald
ask anyone who tried to compile your loader and failed =)
Strawman argument. Using a precompiled tool like Burglar's has a lot fewer likely breaking points than building something yourself. =)

(Besides, some people were quite delighted how easy building the loader is once you have the dependencies in place and know how those standard tools like make etc. work. =D)


nope, thats not a strawman. also that it needs a precompiled tool and dependencies and learning make just proves my point. its not about saying your loader sucks, I view it as one of the biggest achievment of mankind, just showing how complicated CLI can be.
2023-03-15 17:08
Jetboy

Registered: Jul 2006
Posts: 354
They can be complicated, but it's not the case this time.
What triggers me are people who ask for help, and when they get it they start to moan that they won't use it because some stupid excuse.
2023-03-15 17:10
chatGPZ

Registered: Dec 2001
Posts: 11506
Quote:
just showing how complicated CLI can be.

LOL. Supposed coders and their fear of commandlines.
2023-03-15 18:13
Burglar

Registered: Dec 2004
Posts: 1134
Quoting Oswald
.. that it needs a precompiled tool and dependencies and learning make just proves my point..
You are mixing things up. png2prg 1.2 is the precompiled tool that will run an any OS, it has literally zero dependencies, it's static binary.
Just run "png2prg.exe bla.png" and you will get a bla.prg with the gfx data (koala, hires, chars or sprites).

For compiling Krilllloader, you need dependencies installed, not to be compared with a simple gfx converter.

jeugd 1 - burg 1 (hijacking thread succeeded;)
2023-03-15 19:44
Cruzer

Registered: Dec 2001
Posts: 1049
Quote:
Supposed coders and their fear of commandlines.
Using commandlines != coding though.
2023-03-15 19:45
Oswald

Registered: Apr 2002
Posts: 5118
I apologize for not reading through the thread just jumping on a post randomly.
2023-03-15 20:36
Burglar

Registered: Dec 2004
Posts: 1134
Quote: Quote:
Supposed coders and their fear of commandlines.
Using commandlines != coding though.


I disagree, bash is turing-complete :)
2023-03-15 23:07
Cruzer

Registered: Dec 2001
Posts: 1049
Quoting
I disagree, bash is turing-complete :)
Yeah, I know, but reading readme-files, typing "make", googling error messages and installing dependencies doesn't seem very much like coding to me.
2023-03-16 00:23
CreaMD

Registered: Dec 2001
Posts: 3075
The tool was found. Questions were answered.

I'm glad Wotnau doesn't waste his life here and does something creative on C64 instead.

Time to close.
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