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Forums > C64 Coding > Why wont it let me LOAD....
2018-07-19 22:38
Nova

Registered: Jun 2012
Posts: 13
Why wont it let me LOAD....

Screw it,
If i had solved my problem you would all have had to
watch 36 fucking parts of Retroholica by genesis project at X2012 so i guess there is a higher purpose to not letting me irq load with on the fly decompression...

I thought i saw the light when i discovered the
Plushsqueezer V2 and integrated that loader in several
of my unfinished demos but it keeps fucking up some of my stable interupts, not all and i cant see a pattern and i have kind of given up.

I am not a multi platform programer, i love oldschool coding on the 6502 but if you ask me to compile something in a linux environment or some weird C++ cross platform compiling there is just no way, and since life still gets in the way i will most likely give up because there are more fun things to do then failing at compiling a loader with on the fly decompression for a 35 year old fucking computer !!

I managed to compile Dreamload with just the "normal" unpacked irq loading and it worked great but diskspace will soon be an issue..

Could someone please come up with a guide for compiling
both the Krill and Dreamload loaders with decompression and flip disk options in a Windows 7 64bit enviroment..

Sincerly yours:
Nova.
 
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2018-07-23 01:07
chatGPZ

Registered: Dec 2001
Posts: 11111
Quote:
Only if you stick with the oldest versions. Newer versions have the better compilers like LLVM.

LLVM (clang) just works with the existing build system. no need to have MSVC for that.
2018-07-23 01:27
ChristopherJam

Registered: Aug 2004
Posts: 1378
Klang werks?

Haben die Cybernauten Melbourne erreicht?


(special dispensation for non-english bastardised song lyric requested from mods for the purposes of terrible pun)
2018-07-23 06:08
soci

Registered: Sep 2003
Posts: 473
Quoting Martin Piper
All these enable the programmer to concentrate more on developing rather than keeping lots of stuff in memory.

That explains why some people are amazed how I can write stuff which compiles at the end without using code completion.
2018-07-23 07:29
Martin Piper

Registered: Nov 2007
Posts: 634
Quote: Quoting Martin Piper
All these enable the programmer to concentrate more on developing rather than keeping lots of stuff in memory.

That explains why some people are amazed how I can write stuff which compiles at the end without using code completion.


Just because I can translate assembler into hex or decimal, doesn't mean I should do it for large projects. :)
2018-07-23 09:20
chatGPZ

Registered: Dec 2001
Posts: 11111
i find "code completion" nothing but annoying. terrible. first thing i disable when i am forced to use one of those terrible IDEs that do it.
2018-07-23 11:33
Krill

Registered: Apr 2002
Posts: 2839
Quoting Groepaz
i find "code completion" nothing but annoying. terrible. first thing i disable when i am forced to use one of those terrible IDEs that do it.
Ironically, some languages and... paradigms practically require IDEs and auto-completion for useful work. Needless to say, these things are avoided by a certain kind of developer (to which group i count myself).
2018-07-23 11:37
Krill

Registered: Apr 2002
Posts: 2839
Quoting Martin Piper
That explains why some people are amazed how I can write stuff which compiles at the end without using code completion.
Quoting Martin Piper
Just because I can translate assembler into hex or decimal, doesn't mean I should do it for large projects. :)
I can't quite follow this argument. Seems a bit non-sequitur to me, or some kind of oblique straw-man, perhaps. :)
2018-07-23 11:38
chatGPZ

Registered: Dec 2001
Posts: 11111
yeah same here. fuckthatshit.
2018-07-23 15:11
Martin Piper

Registered: Nov 2007
Posts: 634
Quote: Quoting Martin Piper
That explains why some people are amazed how I can write stuff which compiles at the end without using code completion.
Quoting Martin Piper
Just because I can translate assembler into hex or decimal, doesn't mean I should do it for large projects. :)
I can't quite follow this argument. Seems a bit non-sequitur to me, or some kind of oblique straw-man, perhaps. :)


It's about tool usage and efficiency.
2018-07-23 15:53
Golara
Account closed

Registered: Jan 2018
Posts: 212
Quote: It's about tool usage and efficiency.

it's all in the wrist
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