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Raistlin
Registered: Mar 2007 Posts: 671 |
Event id #3154 : Only Sprites Compo 2022
*** Only Sprites Competition ***
Competition Rules (v1.0):
* You can ONLY display sprites - no chars or bitmaps. Magic byte(s) CAN be used.
* Change any VIC properties that you like
* Interaction IS allowed - make it a game if you like (including title, game, scores, instructions)
* Music is allowed and encouraged
* Borders can of course be removed
* No REU allowed
* Entries must be supplied as D64 or PRG and uploaded to CSDb
* Demos, Intros, Games, Diskmags, -ANYTHING- allowed ... so long as only sprites are used through the production
Winner will be chosen based on CSDB votes sometime on 7th March 2022 using a simple squared average:-
((#10votes ^ 2) * 10 + (#9votes ^ 2) * 9 + ... (#1 votes ^ 2) * 1) / (#allvotes ^ 2)
*- these rules are subject to change based on feedback up until 31st January 2022. |
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Richard
Registered: Dec 2001 Posts: 621 |
Great idea :)
That was a brilliant compo last year. We were treated to some pretty cool masterpieces. My favourite was "Sprite Invaders", as I loved Space Invaders. Let's hope we see some more games as well as demos consisting of only sprites in the compo. |
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celticdesign
Registered: Oct 2005 Posts: 149 |
U want S.E.S./G*P demo!!! |
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Raistlin
Registered: Mar 2007 Posts: 671 |
Thanks Richard, hope to see some entry from you :-)
I did wonder whether a different compo would be better … but, honestly, there’s still so much more that can be done with just sprites.. so why not? This time, removing the restriction on number of parts etc so that games, demos and intros can compete together. |
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Case
Registered: Aug 2002 Posts: 142 |
Quote: U want S.E.S./G*P demo!!!
Hell yeah, would love that |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
Would be great if the compo could start just seamlessly to the intro creation compo which ends at jan 31th. |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
would be even greater if it deadline could be at least 1 week away from BCC...
would be, should be...
In compo-overflow times like these, it's almost impossible to find an empty time slot considering other events, I guess. |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
If the OSC would end at the BCC date, the OSC releases could be shown off at BCC. Which would also be neat. |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
we wouldn't mmind, showing them, of course :) |
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Raistlin
Registered: Mar 2007 Posts: 671 |
Changed to 26th Feb :-) |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
\o/ thanks <3 |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
¥€$! |
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Raistlin
Registered: Mar 2007 Posts: 671 |
Only 10 days left! Hurry hurry :-) |
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Smasher
Registered: Feb 2003 Posts: 519 |
what about +1 extra month? |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
We're ready to stream the Compo at BCC Party #16 and also let the voting run via Wuhu voting engine, there's an extra category. Of course nobody wants to "steal the vote", that is all based on Monte Carlos' idea and discussed and agreed on with Raistlin and me via PM.
Only question would be if there MUST be a CSDb entry before Deadline (on the one hand this would be spoiling but on the other hand this is a Standalone CSDb Compo) or if upping at BCC party site is enough. |
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
"Entries must besupplied as D64 or PRG and uploaded to CSDb"
and
"Winner will be chosen based on CSDB votes sometime on 7th March 2022 using a simple squared average"
is stated clearly in the first post, surely that must be the way it's going to be run, right? |
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Raistlin
Registered: Mar 2007 Posts: 671 |
I chatted with the BCC guys a few days ago and, yeah, voting will swap to BCC instead of CSDb. That’s the only change, really. IMO, to make sure the compo remains fair to all, entries should still be uploaded to CSDb first… and all entries here should be considered for the compo automatically (no need to resend to BCC). |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
Sure thing, Raistlin!
No competitor should be forced to do BCC upping on her/his own as this is a Standalone compo. I can get the releases over there from here as well, it's not much extra work.
But IF(!) you want a votekey anyway, you're free to up it yourselves :)
Cheers
Ryk |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Changed to 26th Feb :-)
26th feb 23:59 ? :) |
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Digger
Registered: Mar 2005 Posts: 432 |
Oh sweet, just found out.
How can I finish my 4k sprite only impossible intro in 4 days?
Given there's only 3 entries so far, can we extend the DL by a month?
5 weeks is too short. |
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goerp
Registered: Feb 2006 Posts: 21 |
Oh crap. Deadline this weekend! I forgot about this. Go go go! |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
Quote: 26th feb 23:59 ? :)
This of course wouldn't work with our streaming/voting co-op
15:59:59 CET is the latest we can offer from BCC side |
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Raistlin
Registered: Mar 2007 Posts: 671 |
Please note deadline update info here: https://csdb.dk/forums/?roomid=12&topicid=154042#155105
The Ryk was very kind to offer to host the compo at BCC, and use the party voting system, so that’s what we’re going with. I hope all are ok with that.
Basically, please try to get any entries in as early as you can today .. if you’d like to keep the demo a surprise, send them in to BCC - and then feel free to put on CSDb anytime you like. |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
Quoting RaistlinPlease note deadline update info here: https://csdb.dk/forums/?roomid=12&topicid=154042#155105
...
Basically, please try to get any entries in as early as you can today .. ....
TOMORROW! (Today is deadline for all the other Compos)
Sat 26th, 15:59:59 CET, would be a charm, if you need more time, tell me, and I even try to shift Compo Block in the time table for some extra hours, would be great if you contact me soonish if this would be helpful for you.
Cheers
Ryk
PS: Remember, you only need to upload your entry on CSDb, I'll do all the moving to BCC Party Engine |
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Raistlin
Registered: Mar 2007 Posts: 671 |
Oh my god… I got the deadline of my own demo mixed up. I’m signing the papers for the old people’s home for sure now.
Why in the heck was I crunching to get my demo finished yesterday? Gah!
Sorry everyone.. I resign :-) |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
Competitors and Raistlin
please check this out to make sure all is here
otherwise contact me
1. #9 spritemo Delysid nomiStake spritemo.prg
2. #40 Pee! Sauhund Admin peepee.prg
3. #49 Only Sprite Intro 2022 Excess Admin onlyspritesintro2022-ex-.prg
4. #50 Dragon Channel Hack n' Trade Admin ht-dragonchannel.prg
5. #51 Spritro Genesis Project Admin gp_spritro-1-.prg
6. #61 Tree of Peace Genesis Project Admin treeofpeace.prg
7. #77 Robomania Lazycow Admin robomania.prg
8. #78 Farawaydius eryngi Admin farawaydius.prg
9. #79 Just done for fun ! Onslaught Admin justdone-ons.prg
10. #80 Breaking Bad Serato / Finnish Gold Serato breaking-bad.prg
11. #81 Icosprites Rastertail/Onslaught Admin icosprites.prg
12. #84 Sprite Bukkake Bonzai Admin sprite-bukkake.d64
13. #87 Plasma Ninja Resource Admin plasmaninja_rsc.prg
15. #89 Sprite Spirit Lethargy Visage sprite-spirit-lethargy-.d64
Don't mind the missing #14, it was a dupe of #15 which I created when still waiting for the file ;)
Thanks! |
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goerp
Registered: Feb 2006 Posts: 21 |
Oh jeez!
I missed all the latest.
MY entry is crap but I'm still mad I missed the deadline now. |
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TheRyk
Registered: Mar 2009 Posts: 2226 |
goerp: just mail me ryker[ÄT]freenet.de
It's still possible to find solutions unless you need all night
EDIT: IT'S IN and ON :) |
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Raistlin
Registered: Mar 2007 Posts: 671 |
I'm thinking that with X2023 coming up soon, we probably don't need another Only Sprites Compo distracting people right now..? Especially so soon after ICC?
Let me know if there's any interest though...
It'd be nice to do a different compo perhaps.. there hasn't been an ECM one for a while, has there? |
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trident
Registered: May 2002 Posts: 91 |
Only Sprites With ECM Mode Compo.
Whoever is able to produce a working entry automatically wins the compo! |
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Pajda
Registered: Nov 2002 Posts: 4 |
Quote: I'm thinking that with X2023 coming up soon, we probably don't need another Only Sprites Compo distracting people right now..? Especially so soon after ICC?
Let me know if there's any interest though...
It'd be nice to do a different compo perhaps.. there hasn't been an ECM one for a while, has there?
Why not ;) |
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Quiss
Registered: Nov 2016 Posts: 43 |
Quoting Raistlin
It'd be nice to do a different compo perhaps.
Compo idea: "Only d020".
+1 on waiting for after X, though. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Only ROM fonts? So, not necessarily petscii, as there'd be no restrictions on ECM/multicolour/FLI dma/stretching/etc |
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Krill
Registered: Apr 2002 Posts: 2971 |
Quoting QuissCompo idea: "Only d020". Atari VCS 2600, the C-64 compo?
I do have an oldish idea for an ECM entry, though, but didn't have the time when the compo was on. It's still on the list, but somewhat low-priority wrt other projects. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Quoting QuissCompo idea: "Only d020". Would be great. You can never get enough rasterbars. It might be a little 2600'ish, but the machines have enough differences that you can't just replicate effects from that platform. |
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Digger
Registered: Mar 2005 Posts: 432 |
A bunch of ideas [you're welcome]:
• Vertical logo compo (any mode, would be cool to see 8 sprites overlay on top of a FLI stripe etc.)
• Physics compo – whatever FX involving springs, collisions etc.
• $3fff compo – push the ghostbyte to the limits
• ISOMETRIC compo – whatever GFX or FX that uses axonometric projection
• line drawing compo – best/fastest line drawing routine (think Cruzer's sprite lines)
• AI compo – anything generated by/with the help of AI |
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enthusi
Registered: May 2004 Posts: 677 |
Or a path finding compo?
Total RAM usage limited for all entries and subcategories for speed and size.
But then again, this might be a bit too complex as it would require some set up framework blabla. Just dropping in with that idea that also has some potential 'future use' :) |
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chatGPZ
Registered: Dec 2001 Posts: 11378 |
One thing is for sure: the more esoteric the topic and the more specific the rules and requirements, the more entries that compo will have :) |
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Krill
Registered: Apr 2002 Posts: 2971 |
Quoting GroepazOne thing is for sure: the more esoteric the topic and the more specific the rules and requirements, the more entries that compo will have :) +1
.oO( I'll have a field day nagging at the ruleset. \=D/ ) |
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Mixer
Registered: Apr 2008 Posts: 447 |
Subpixel compo. |
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oziphantom
Registered: Oct 2014 Posts: 490 |
allow the 128! |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
What do you mean with path finding Compo? Robovac cleaner Compo? Given some obstacles this could be quite fun. |
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enthusi
Registered: May 2004 Posts: 677 |
random shit in screenmem by framework. Or even an actual maze algo.
path and wall characters, whatever.
randomly set start + end (and/or set by maze algo already).
Then jsr MYAWESOMECODE
output: 3rd character for path on screen + length of path + time it took.
Your classic set up for an A* algo if you wish.
But even A* in itself has quite different approaches of implementation:
- open/close nodes
- iterative layering blabla
And the always-stay-right-approach might actually be considerably smaller codewise :) |
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oziphantom
Registered: Oct 2014 Posts: 490 |
this sounds more like a Shallan monthly coding challenge than a CSDB compo. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Beat HCL's 48 lines sideborder FPP scroller. But each entry is only allowed to beat the previous entry with 1 line, to maximize the number of entries. Whoever gets the most lines (probably 56) wins. |
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Krill
Registered: Apr 2002 Posts: 2971 |
Reading all that, what about a "most original effect" compo, with similar restrictions to demo or onefiler if you will. =) |
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chatGPZ
Registered: Dec 2001 Posts: 11378 |
"no $d011" compo would be funny. Do whatever you want to do, but you can not write or read $d011 (nor its mirrors, smartass). |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: "no $d011" compo would be funny. Do whatever you want to do, but you can not write or read $d011 (nor its mirrors, smartass).
that's just charmode compo with no ecm mode. |
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chatGPZ
Registered: Dec 2001 Posts: 11378 |
What stops you from using sprites? Or doing raster effects? |
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oziphantom
Registered: Oct 2014 Posts: 490 |
or 4x4 chunky mode only. No sprites, no raster bars just the "bitmap"
You can do a Hires FLI every 4 pixels to get 80x50 right? |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
well, 74x50, but basically yes. |
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Krill
Registered: Apr 2002 Posts: 2971 |
Quoting oziphantomor 4x4 chunky mode only. No sprites, no raster bars just the "bitmap"
You can do a Hires FLI every 4 pixels to get 80x50 right? Quoting ChristopherJamwell, 74x50, but basically yes. Without writes to YSCROLL in $d011? Impressive! =) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
It would be a great opportunity for "wait, you can do that without FLI?"-effects. I have an idea and a half. But I'm still more in favor of "Only D020" since it's a more original and clean concept. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Quoting CruzerIt would be a great opportunity for "wait, you can do that without FLI?"-effects. I have an idea and a half.
Actually, that's an excellent point. You can get a long way with just dd00 and d018, and at 40 chars wide too (no $ff characters!)
d011free ftw (although, perhaps allowing a single write at startup to ensure bit8 of raster IRQ is zero, and allow switching to bitmap or ECM?) |
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oziphantom
Registered: Oct 2014 Posts: 490 |
I was proposing another alternative to the noD011 idea, not a continuation of it.
However switching the screen mid frame won't get you anywhere as it will still have the cached values so the colours won't change. |
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chatGPZ
Registered: Dec 2001 Posts: 11378 |
Quote:4x4 chunky mode only. No sprites, no raster bars just the "bitmap"
Not sure how interesting this will turn out - it has been done over and over in many demos, i wouldn't expect anything new in this area. (Coincidentally i have implemented a bunch of those 4x4 things in the past weeks myself... just for giggles and because i have not done it before. Oh well :=)) |
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Krill
Registered: Apr 2002 Posts: 2971 |
Quoting oziphantomswitching the screen mid frame won't get you anywhere as it will still have the cached values so the colours won't change. Switching $d018 will have more or less immediate effect on bitmap/charset, then on colours/screen with the next badline. |