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Forums > CSDb Entries > Event id #3154 : Only Sprites Compo 2022
2022-01-19 09:06
Raistlin

Registered: Mar 2007
Posts: 671
Event id #3154 : Only Sprites Compo 2022

*** Only Sprites Competition ***

Competition Rules (v1.0):

* You can ONLY display sprites - no chars or bitmaps. Magic byte(s) CAN be used.
* Change any VIC properties that you like
* Interaction IS allowed - make it a game if you like (including title, game, scores, instructions)
* Music is allowed and encouraged
* Borders can of course be removed
* No REU allowed
* Entries must be supplied as D64 or PRG and uploaded to CSDb
* Demos, Intros, Games, Diskmags, -ANYTHING- allowed ... so long as only sprites are used through the production

Winner will be chosen based on CSDB votes sometime on 7th March 2022 using a simple squared average:-

((#10votes ^ 2) * 10 + (#9votes ^ 2) * 9 + ... (#1 votes ^ 2) * 1) / (#allvotes ^ 2)

*- these rules are subject to change based on feedback up until 31st January 2022.
2022-01-19 17:18
Richard

Registered: Dec 2001
Posts: 621
Great idea :)

That was a brilliant compo last year. We were treated to some pretty cool masterpieces. My favourite was "Sprite Invaders", as I loved Space Invaders. Let's hope we see some more games as well as demos consisting of only sprites in the compo.
2022-01-19 22:50
celticdesign

Registered: Oct 2005
Posts: 149
U want S.E.S./G*P demo!!!
2022-01-22 05:08
Raistlin

Registered: Mar 2007
Posts: 671
Thanks Richard, hope to see some entry from you :-)

I did wonder whether a different compo would be better … but, honestly, there’s still so much more that can be done with just sprites.. so why not? This time, removing the restriction on number of parts etc so that games, demos and intros can compete together.
2022-01-23 11:34
Case

Registered: Aug 2002
Posts: 142
Quote: U want S.E.S./G*P demo!!!

Hell yeah, would love that
2022-01-23 19:26
Monte Carlos

Registered: Jun 2004
Posts: 358
Would be great if the compo could start just seamlessly to the intro creation compo which ends at jan 31th.
2022-01-23 19:38
TheRyk

Registered: Mar 2009
Posts: 2226
would be even greater if it deadline could be at least 1 week away from BCC...

would be, should be...

In compo-overflow times like these, it's almost impossible to find an empty time slot considering other events, I guess.
2022-01-23 19:46
Monte Carlos

Registered: Jun 2004
Posts: 358
If the OSC would end at the BCC date, the OSC releases could be shown off at BCC. Which would also be neat.
2022-01-23 19:57
TheRyk

Registered: Mar 2009
Posts: 2226
we wouldn't mmind, showing them, of course :)
2022-01-24 01:01
Raistlin

Registered: Mar 2007
Posts: 671
Changed to 26th Feb :-)
2022-01-24 14:59
TheRyk

Registered: Mar 2009
Posts: 2226
\o/ thanks <3
2022-01-24 21:30
Monte Carlos

Registered: Jun 2004
Posts: 358
¥€$!
2022-02-16 07:57
Raistlin

Registered: Mar 2007
Posts: 671
Only 10 days left! Hurry hurry :-)
2022-02-16 21:34
Smasher

Registered: Feb 2003
Posts: 519
what about +1 extra month?
2022-02-16 22:48
TheRyk

Registered: Mar 2009
Posts: 2226
We're ready to stream the Compo at BCC Party #16 and also let the voting run via Wuhu voting engine, there's an extra category. Of course nobody wants to "steal the vote", that is all based on Monte Carlos' idea and discussed and agreed on with Raistlin and me via PM.

Only question would be if there MUST be a CSDb entry before Deadline (on the one hand this would be spoiling but on the other hand this is a Standalone CSDb Compo) or if upping at BCC party site is enough.
2022-02-17 00:01
Shadow
Account closed

Registered: Apr 2002
Posts: 355
"Entries must besupplied as D64 or PRG and uploaded to CSDb"
and
"Winner will be chosen based on CSDB votes sometime on 7th March 2022 using a simple squared average"
is stated clearly in the first post, surely that must be the way it's going to be run, right?
2022-02-17 00:10
Raistlin

Registered: Mar 2007
Posts: 671
I chatted with the BCC guys a few days ago and, yeah, voting will swap to BCC instead of CSDb. That’s the only change, really. IMO, to make sure the compo remains fair to all, entries should still be uploaded to CSDb first… and all entries here should be considered for the compo automatically (no need to resend to BCC).
2022-02-17 00:15
TheRyk

Registered: Mar 2009
Posts: 2226
Sure thing, Raistlin!

No competitor should be forced to do BCC upping on her/his own as this is a Standalone compo. I can get the releases over there from here as well, it's not much extra work.
But IF(!) you want a votekey anyway, you're free to up it yourselves :)

Cheers
Ryk
2022-02-22 21:04
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Changed to 26th Feb :-)

26th feb 23:59 ? :)
2022-02-22 21:18
Digger

Registered: Mar 2005
Posts: 432
Oh sweet, just found out.
How can I finish my 4k sprite only impossible intro in 4 days?

Given there's only 3 entries so far, can we extend the DL by a month?
5 weeks is too short.
2022-02-22 21:53
goerp

Registered: Feb 2006
Posts: 21
Oh crap. Deadline this weekend! I forgot about this. Go go go!
2022-02-23 18:23
TheRyk

Registered: Mar 2009
Posts: 2226
Quote: 26th feb 23:59 ? :)

This of course wouldn't work with our streaming/voting co-op

15:59:59 CET is the latest we can offer from BCC side
2022-02-25 10:27
Raistlin

Registered: Mar 2007
Posts: 671
Please note deadline update info here: https://csdb.dk/forums/?roomid=12&topicid=154042#155105

The Ryk was very kind to offer to host the compo at BCC, and use the party voting system, so that’s what we’re going with. I hope all are ok with that.

Basically, please try to get any entries in as early as you can today .. if you’d like to keep the demo a surprise, send them in to BCC - and then feel free to put on CSDb anytime you like.
2022-02-25 11:18
TheRyk

Registered: Mar 2009
Posts: 2226
Quoting Raistlin
Please note deadline update info here: https://csdb.dk/forums/?roomid=12&topicid=154042#155105

...

Basically, please try to get any entries in as early as you can today .. ....

TOMORROW! (Today is deadline for all the other Compos)

Sat 26th, 15:59:59 CET, would be a charm, if you need more time, tell me, and I even try to shift Compo Block in the time table for some extra hours, would be great if you contact me soonish if this would be helpful for you.

Cheers
Ryk

PS: Remember, you only need to upload your entry on CSDb, I'll do all the moving to BCC Party Engine
2022-02-25 12:28
Raistlin

Registered: Mar 2007
Posts: 671
Oh my god… I got the deadline of my own demo mixed up. I’m signing the papers for the old people’s home for sure now.

Why in the heck was I crunching to get my demo finished yesterday? Gah!

Sorry everyone.. I resign :-)
2022-02-26 17:34
TheRyk

Registered: Mar 2009
Posts: 2226
Competitors and Raistlin

please check this out to make sure all is here

otherwise contact me
1. 	#9 	spritemo 	Delysid 	nomiStake 	spritemo.prg
2. 	#40 	Pee! 	Sauhund 	Admin  	peepee.prg
3. 	#49 	Only Sprite Intro 2022 	Excess 	Admin  	onlyspritesintro2022-ex-.prg
4. 	#50 	Dragon Channel 	Hack n' Trade 	Admin  	ht-dragonchannel.prg
5. 	#51 	Spritro 	Genesis Project 	Admin  	gp_spritro-1-.prg
6. 	#61 	Tree of Peace 	Genesis Project 	Admin  	treeofpeace.prg
7. 	#77 	Robomania 	Lazycow 	Admin  	robomania.prg
8. 	#78 	Farawaydius 	eryngi 	Admin  	farawaydius.prg
9. 	#79 	Just done for fun ! 	Onslaught 	Admin  	justdone-ons.prg
10. 	#80 	Breaking Bad 	Serato / Finnish Gold 	Serato 	breaking-bad.prg
11. 	#81 	Icosprites 	Rastertail/Onslaught 	Admin  	icosprites.prg
12. 	#84 	Sprite Bukkake 	Bonzai 	Admin  	sprite-bukkake.d64
13. 	#87 	Plasma Ninja 	Resource 	Admin  	plasmaninja_rsc.prg
15. 	#89 	Sprite Spirit 	Lethargy 	Visage 	sprite-spirit-lethargy-.d64


Don't mind the missing #14, it was a dupe of #15 which I created when still waiting for the file ;)

Thanks!
2022-02-26 18:05
goerp

Registered: Feb 2006
Posts: 21
Oh jeez!
I missed all the latest.
MY entry is crap but I'm still mad I missed the deadline now.
2022-02-26 18:16
TheRyk

Registered: Mar 2009
Posts: 2226
goerp: just mail me ryker[ÄT]freenet.de
It's still possible to find solutions unless you need all night
EDIT: IT'S IN and ON :)
2023-01-31 15:44
Raistlin

Registered: Mar 2007
Posts: 671
I'm thinking that with X2023 coming up soon, we probably don't need another Only Sprites Compo distracting people right now..? Especially so soon after ICC?

Let me know if there's any interest though...

It'd be nice to do a different compo perhaps.. there hasn't been an ECM one for a while, has there?
2023-01-31 15:55
trident

Registered: May 2002
Posts: 91
Only Sprites With ECM Mode Compo.

Whoever is able to produce a working entry automatically wins the compo!
2023-01-31 19:21
Pajda

Registered: Nov 2002
Posts: 4
Quote: I'm thinking that with X2023 coming up soon, we probably don't need another Only Sprites Compo distracting people right now..? Especially so soon after ICC?

Let me know if there's any interest though...

It'd be nice to do a different compo perhaps.. there hasn't been an ECM one for a while, has there?


Why not ;)
2023-01-31 20:06
Quiss

Registered: Nov 2016
Posts: 43
Quoting Raistlin

It'd be nice to do a different compo perhaps.

Compo idea: "Only d020".

+1 on waiting for after X, though.
2023-02-01 03:32
ChristopherJam

Registered: Aug 2004
Posts: 1409
Only ROM fonts? So, not necessarily petscii, as there'd be no restrictions on ECM/multicolour/FLI dma/stretching/etc
2023-02-01 10:24
Krill

Registered: Apr 2002
Posts: 2971
Quoting Quiss
Compo idea: "Only d020".
Atari VCS 2600, the C-64 compo?

I do have an oldish idea for an ECM entry, though, but didn't have the time when the compo was on. It's still on the list, but somewhat low-priority wrt other projects.
2023-02-01 20:04
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting Quiss
Compo idea: "Only d020".
Would be great. You can never get enough rasterbars. It might be a little 2600'ish, but the machines have enough differences that you can't just replicate effects from that platform.
2023-02-01 21:04
Digger

Registered: Mar 2005
Posts: 432
A bunch of ideas [you're welcome]:

• Vertical logo compo (any mode, would be cool to see 8 sprites overlay on top of a FLI stripe etc.)
• Physics compo – whatever FX involving springs, collisions etc.
• $3fff compo – push the ghostbyte to the limits
• ISOMETRIC compo – whatever GFX or FX that uses axonometric projection
• line drawing compo – best/fastest line drawing routine (think Cruzer's sprite lines)
• AI compo – anything generated by/with the help of AI
2023-02-02 09:23
enthusi

Registered: May 2004
Posts: 677
Or a path finding compo?
Total RAM usage limited for all entries and subcategories for speed and size.
But then again, this might be a bit too complex as it would require some set up framework blabla. Just dropping in with that idea that also has some potential 'future use' :)
2023-02-02 12:33
chatGPZ

Registered: Dec 2001
Posts: 11378
One thing is for sure: the more esoteric the topic and the more specific the rules and requirements, the more entries that compo will have :)
2023-02-02 13:02
Krill

Registered: Apr 2002
Posts: 2971
Quoting Groepaz
One thing is for sure: the more esoteric the topic and the more specific the rules and requirements, the more entries that compo will have :)
+1

.oO( I'll have a field day nagging at the ruleset. \=D/ )
2023-02-02 13:54
Mixer

Registered: Apr 2008
Posts: 447
Subpixel compo.
2023-02-02 15:01
oziphantom

Registered: Oct 2014
Posts: 490
allow the 128!
2023-02-06 19:05
Monte Carlos

Registered: Jun 2004
Posts: 358
What do you mean with path finding Compo? Robovac cleaner Compo? Given some obstacles this could be quite fun.
2023-02-07 13:09
enthusi

Registered: May 2004
Posts: 677
random shit in screenmem by framework. Or even an actual maze algo.
path and wall characters, whatever.
randomly set start + end (and/or set by maze algo already).
Then jsr MYAWESOMECODE
output: 3rd character for path on screen + length of path + time it took.
Your classic set up for an A* algo if you wish.
But even A* in itself has quite different approaches of implementation:
- open/close nodes
- iterative layering blabla

And the always-stay-right-approach might actually be considerably smaller codewise :)
2023-02-07 16:22
oziphantom

Registered: Oct 2014
Posts: 490
this sounds more like a Shallan monthly coding challenge than a CSDB compo.
2023-02-13 15:42
Cruzer

Registered: Dec 2001
Posts: 1048
Beat HCL's 48 lines sideborder FPP scroller. But each entry is only allowed to beat the previous entry with 1 line, to maximize the number of entries. Whoever gets the most lines (probably 56) wins.
2023-02-13 15:46
Krill

Registered: Apr 2002
Posts: 2971
Reading all that, what about a "most original effect" compo, with similar restrictions to demo or onefiler if you will. =)
2023-02-13 15:49
chatGPZ

Registered: Dec 2001
Posts: 11378
"no $d011" compo would be funny. Do whatever you want to do, but you can not write or read $d011 (nor its mirrors, smartass).
2023-02-13 17:24
Oswald

Registered: Apr 2002
Posts: 5086
Quote: "no $d011" compo would be funny. Do whatever you want to do, but you can not write or read $d011 (nor its mirrors, smartass).

that's just charmode compo with no ecm mode.
2023-02-13 19:34
chatGPZ

Registered: Dec 2001
Posts: 11378
What stops you from using sprites? Or doing raster effects?
2023-02-15 04:57
oziphantom

Registered: Oct 2014
Posts: 490
or 4x4 chunky mode only. No sprites, no raster bars just the "bitmap"

You can do a Hires FLI every 4 pixels to get 80x50 right?
2023-02-15 08:44
ChristopherJam

Registered: Aug 2004
Posts: 1409
well, 74x50, but basically yes.
2023-02-15 09:24
Krill

Registered: Apr 2002
Posts: 2971
Quoting oziphantom
or 4x4 chunky mode only. No sprites, no raster bars just the "bitmap"

You can do a Hires FLI every 4 pixels to get 80x50 right?
Quoting ChristopherJam
well, 74x50, but basically yes.
Without writes to YSCROLL in $d011? Impressive! =)
2023-02-16 00:11
Cruzer

Registered: Dec 2001
Posts: 1048
It would be a great opportunity for "wait, you can do that without FLI?"-effects. I have an idea and a half. But I'm still more in favor of "Only D020" since it's a more original and clean concept.
2023-02-16 03:04
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quoting Cruzer
It would be a great opportunity for "wait, you can do that without FLI?"-effects. I have an idea and a half.


Actually, that's an excellent point. You can get a long way with just dd00 and d018, and at 40 chars wide too (no $ff characters!)

d011free ftw (although, perhaps allowing a single write at startup to ensure bit8 of raster IRQ is zero, and allow switching to bitmap or ECM?)
2023-02-16 07:16
oziphantom

Registered: Oct 2014
Posts: 490
I was proposing another alternative to the noD011 idea, not a continuation of it.

However switching the screen mid frame won't get you anywhere as it will still have the cached values so the colours won't change.
2023-02-16 16:02
chatGPZ

Registered: Dec 2001
Posts: 11378
Quote:
4x4 chunky mode only. No sprites, no raster bars just the "bitmap"

Not sure how interesting this will turn out - it has been done over and over in many demos, i wouldn't expect anything new in this area. (Coincidentally i have implemented a bunch of those 4x4 things in the past weeks myself... just for giggles and because i have not done it before. Oh well :=))
2023-02-16 16:43
Krill

Registered: Apr 2002
Posts: 2971
Quoting oziphantom
switching the screen mid frame won't get you anywhere as it will still have the cached values so the colours won't change.
Switching $d018 will have more or less immediate effect on bitmap/charset, then on colours/screen with the next badline.
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