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Forums > CSDb Entries > Release id #228399 : Big Droid
2023-01-19 19:48
RobertRamsay(PiXelburner)
Account closed

Registered: Jun 2020
Posts: 22
Release id #228399 : Big Droid

I wonder who decided to upload these images originally posted on my itch page... who created the RRFreelance handle I wonder? Come forth ye mysterious beast and confess ye actions or suffer in silence for I shall not make or post any more of my images so freely in future.
 
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2023-01-23 18:51
Hein

Registered: Apr 2004
Posts: 933
Quote: @Matt - You do realize that chances are You heavily crippled the future of c64 gfx scene? I just hope you have a burning hate for the scene and scene graphicians, especially future ones, Robert included, so that’s why you did it, and that this is not just a case of ‘move fast and break stuff’.

Eh? How's that? We'll get over it, no worries.
2023-01-23 19:13
4gentE

Registered: Mar 2021
Posts: 117
@Hein - I’m (luckily) no pixel artist myself and never will be really. But I can imagine a newbie coming and getting jumped on with (wrong!) accusations of being AI user. If I were that future artist I’d be outta here right that instant. Or imagine it the other way around : Roberts pic got straight 10s before the method of creation was known. In that context I see a lot of newbies (newbies that don’t share Robert’s integrity) winning a lot of compos against veterans. Or maybe I’m just being overly dramatic because I despise the current phase of AI image/text prompt jockeying…
2023-01-23 20:36
TheRyk

Registered: Mar 2009
Posts: 2069
4gentE: Objectively half of your arguments don't make much sense to me. For once, Matt never claimed to have done any of the gfx but gave credit and just ported them to be looked at on the system they were made for.

What bothers me more is your choice of words which makes my drama senses tingle. Hardly any C64 release you don't approve of (nor any sh.. happening on the Internet) will mean apocalypse, doom, armageddon

How about breathing...
2023-01-23 20:53
4gentE

Registered: Mar 2021
Posts: 117
@TheRyk : OK. I believe you. All peachy then. Breathing now. Please disregard all I said on the subject and attribute it to old luddite guy’s crazy fear of Skynet. Just a temporary fit of irrational rage against the machine…
2023-01-24 01:13
TheRyk

Registered: Mar 2009
Posts: 2069
no hard feelings, just sayin'
2023-01-24 01:24
chatGPZ

Registered: Dec 2001
Posts: 11111
Those who are following things a bit longer remember the exact same arguments and fears when converters became more common mid 90s :)
2023-01-25 21:23
Raistlin

Registered: Mar 2007
Posts: 554
I remember the arguments against non-native pixel software.:. Which was ridiculous, really, when pre-native software, all we had was a piece of graph paper and a calculator.

“Luxury!” I say… “when I was a lad, we had to make pixel graphics on a slab of stone, using our fingernails, blood and vomit to scratch and colour. Then, when we’d finished, after a 28 hour day, our Mum would come home and beat us with a rusty spoon. But we were the lucky ones, really.”
2023-01-26 10:39
chatGPZ

Registered: Dec 2001
Posts: 11111
I even remember these arguments against using cross assemblers (eg graham was in this camp...) :=)
2023-01-26 20:32
TheRyk

Registered: Mar 2009
Posts: 2069
OT
Code: True coders morse the binary of the opcode
Music: not even the so-so-performing Sid2sng 1.2 lead to apocalypse

BTT
Graphics:
It's been some years now, starting roughly 1 or 2 years before Pandemic, that some people used AI in gfx department, mostly for fun/experimental reasons <- and "experimental" was also the term I'd use for the results.
2023-01-26 20:55
Jazzcat

Registered: Feb 2002
Posts: 1044
Too many humans error.
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