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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Need beta testers
Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.
Greetings THCM |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Adam You've got a PM.
@AmiDog No, I could not attend the bp09 party and I will release it at the next bigger party I'll attend to (X-20__ ?). At the moment I'm trying to get rid of some of the flaws of my replayer (20% faster than PAL timing, no volume and frequency changes for all 4 voices), but I don't think that it's possible to have different volumes, flexible frequency changes and 8 bit waveform output at the same time. The normal $D418 output takes 32 cycles per sample every 2 rasterlines and the waveform output needs 56-63 cycles for each sample. I'm still investigating... |
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booker
Registered: Jul 2003 Posts: 334 |
THCM: you were PM'd. |
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AmiDog
Registered: Mar 2003 Posts: 97 |
@THCM
So I guess that means zero chances of a stereo SID version with, say, 2 SID voices and 2 samples per SID? With something like that, one could create neat SID remixes on the real thing :-) I'd love to hear Instant remedys Ocean loader v2 remix backported to the real thing :-) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Why a 2nd sid? Only the 3rd voice will be used for outputting 4 mixed sampled voices. I think 6 voices (2 sid and 4 sampled) in total should be enough to remix an old sid tune. Just replace the drumline with some fancy sampled ones and of you go. |
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Soren
Registered: Dec 2001 Posts: 547 |
I also don't see the point in having a 2nd sid chip... one could build something a lot better for playing samples and connect it to the c64 and use that as soundcard then.... would just be silly... The charm lies in getting as much out of the existing hardware, if you ask me. :-) |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
the suspence is killing me. Will a release be made this year? Will (or are) there some songs released? I'm growing a beard here, hehe. Almost want to subscribe to beta test just to get my hands on the tech :) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Logan Some tunes were used in this demo: Vicious Sid there are some bonus Amiga .mods on the disk. The only original tune released should be the X-2008 compo tune by Fanta: Fanta in Space it's the only tune with 6 active voices at the same time so far. The tech behind the waveform form output was explained by SounDemoN here: Vandalism News #50 I don't know, when I'll release the final version, but I think it will be at the next X-Party. Perhaps I'll release a beta version a bit earlier, but at least I want to give the beta team a little advantage;) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
somehow the whole thing feels disappointing and almost abandoned =P the fact that noone bothered to even disassemble the player and mess around with it tells a lot already =P
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
What makes you so sure no one disassembled it already? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
not only looked at it, but also made something out if it i mean ofcourse. it's almost a year now since X, and nothing using that new technique surfaced so far - personally i expected a flood of tunes at BP already, and that there wasnt even one... again tells a lot. |
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