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Six
Registered: Apr 2002 Posts: 293 |
Sprite + Sprite + Background priority color switching trick.
So, I'm not sure what this technique is called, and I'm sure it's been done to death. I'm hoping to determine if there's a more efficient way to do it.
(Everything is in hires, not multicolor mode)
I put character graphics on screen.
color ram is pink
sprite 0 color is white
sprite 1 color is red
I put sprite 1 with matching bitmap data in front of the character graphics.
I set sprite-background priority to 01
I move sprite 0 partially in front of sprite 1.
In the areas in which sprite 0 has pixels in front of sprite 1, the character graphics show through, giving the appearance that red mixes with white to make pink.
SO...
What is this technique called?
Is there a better way to achieve it so that I'm not limited to a narrow width of graphics on screen? |
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BjørnRøstøen
Registered: Oct 2010 Posts: 4 |
As far as I know, I was the first to ever produce this trick on Mentallic from Panoramic Designs. I called it the PRIORITY PARADOX back then. |
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Digger
Registered: Mar 2005 Posts: 437 |
I've been always calling it "hardware masking" ;-) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
It's ofcourse called Bullshitting The Vic-2 Sprite Hardware And Getting Away With It (BTV2SHAGAWI). Silly CSDb users, not knowing the basics of C64 abbreviations. |
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Tao
Registered: Aug 2002 Posts: 115 |
Quote: As far as I know, I was the first to ever produce this trick on Mentallic from Panoramic Designs. I called it the PRIORITY PARADOX back then.
Dunno if it was the first one, but it's certainly my favourite. |
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Krill
Registered: Apr 2002 Posts: 2980 |
I like "priority paradox" as well. Because no matter what the actual rasterizer implementation did, there'd always be a contradiction. This is also why it cannot be called a bug.
"Cookie cutter" is also not bad, but it has a negative connotation in other contexts, and doesn't sound nearly as nicely philosophic. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
I quite like cookiecutter, or priority inversion.
Possibly 'felting' (as you're pulling up colours from the foreground through the lower priority sprites, like the craft technique with layers of fabric), but that might be a little obtuse. |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
How well is this emulated compared to real hardware? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
its perfectly emulated (of course, its trivial). see the test program i linked above. if it would'nt, demos like "tsunami" would look completely broken all over the place :) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Priority paradox - will call it that from now on. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
say that after a couple of beers :) |
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