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Forums > C64 Coding > Holy Grails
2018-03-18 10:10
Krill

Registered: Apr 2002
Posts: 2980
Holy Grails

I've been wondering about them, with some having been finally discovered, others not yet, and some probably going to remain in the realm of the impossible forever.

I'm speaking of things like:
- 320x200x16 graphics without restrictions
- Crash-free all-direction hardware scrolling
- Digi replay of 8-bit samples at one register write per sample and without requiring cycle accuracy

on standard vanilla hardware, of course.

Some examples of discovered grails are:
- Cube rotating at 50 fps about 3 axes
- The 9th sprite (with some restrictions)
- On-the-fly standard GCR block read+decode+checksumming

As for definition, they all satisfy some measure of being perfect or optimal or being possible after all, with no further improvements required, possible or necessary. But i'm not so sure if that definition holds water with regard to some of the examples i listed. :D

The question is, what other Holy Grails are there, already discovered or still elusive?
What are your pet grails you've been chasing after for decades or have found eventually? :)
 
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2018-03-28 20:14
Golara
Account closed

Registered: Jan 2018
Posts: 212
Thx. A holy grail.. A small one just for me cuz I'm still lame, would be a full screen including borders agsp with normal resolution, no giant pixels and 4 colors only like in Totally Stoned 2 by Booze
2018-03-28 20:22
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Thx. A holy grail.. A small one just for me cuz I'm still lame, would be a full screen including borders agsp with normal resolution, no giant pixels and 4 colors only like in Totally Stoned 2 by Booze

Well, that’s not a holy grail, that is Amiga
2018-03-28 20:33
Golara
Account closed

Registered: Jan 2018
Posts: 212
Quote: Well, that’s not a holy grail, that is Amiga

maybe to make it more reasonable I'd leave out the top and bottom and the crunch area blank, just add the graphics in the sideborders. I don't know how many sprites can you have on a bad line with sideborders open though. Actually, having a multicolor bitmap without badlines and sideborder sprites (like in last part of Time Machine) scrolling in all direction... has this been done before ?
2018-04-04 03:28
Cruzer

Registered: Dec 2001
Posts: 1048
A demo where you can set it in warp mode, even if it runs on real hardware.
2018-04-04 07:16
Bob

Registered: Nov 2002
Posts: 71
I just did one ;)
Zooming Definer Ball ;) (Bouncy)

now I shall read up here and perhaps do some of them 8)=)
2018-07-02 20:58
Digger

Registered: Mar 2005
Posts: 437
Multicolour ECM or legalling $d011's illegal mode.
2018-07-02 21:38
Raistlin

Registered: Mar 2007
Posts: 680
A full-screen diagonally scrolling and repeating bitmap...?
2018-07-02 22:24
Compyx

Registered: Jan 2005
Posts: 631
Well, you're too late for that, somebody already did that in a recent demo, and it looked awesome :)
2018-07-02 23:01
Oswald

Registered: Apr 2002
Posts: 5094
50 fps 160x200 plasma ? and not made of huge lego sized squares ? and more than 4 colors ?:P
2018-07-02 23:51
Raistlin

Registered: Mar 2007
Posts: 680
The 160x200 plasma is definitely very nice - great job there :-)
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