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Forums > C64 Coding > is there a putpixel example ?
2006-03-27 03:16
Trifox
Account closed

Registered: Mar 2006
Posts: 108
is there a putpixel example ?

Hi, i wonder if there is a easy to read example wich plots exactly one pixel in a particular gfx mode? on to a given coordinate?
 
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2006-03-27 12:26
Oswald

Registered: Apr 2002
Posts: 5094
cruzer, how true. the learning curve always goes from slow routines -> fast routines. Without understanding the slow way, you have not much chance to understand the fast way.
2006-03-27 12:33
Radiant

Registered: Sep 2004
Posts: 639
Yeah, you won't exactly break any world records by ORA single pixel plotting, but it's a nice way to start. All my plotters this far have been one pixel at a time.
2006-03-28 15:51
Trifox
Account closed

Registered: Mar 2006
Posts: 108
thank you for tips, i have not finished yet exploring the pixelset stuff, but i made my first sprite multiplexer:

http://www.digitalgott.com/c64/sprites_dotflag.prg
and source:
http://www.digitalgott.com/c64/sprites_dotflag.a

what you think ;)it is all done with sprites, display is not switched off, but turned black ... what is now the best way to put a ~stable raster line on the top or bottom ?

har har, and i can even put text on the right side ...




2006-03-28 17:02
Trifox
Account closed

Registered: Mar 2006
Posts: 108
i made another sprite multiplexer routine :

this one 16x8 Sprites are moved independently on x axis :)

source:
http://www.digitalgott.de/c64/sprites_double.asm

bin:
http://www.digitalgott.de/c64/sprites_double.prg
2006-03-29 06:37
Oswald

Registered: Apr 2002
Posts: 5094
looks like some of those "experimental" flash stuffs :)
2006-03-29 08:38
Skate

Registered: Jul 2003
Posts: 494
@trifox: Not bad at all. I think you've a good coding background but now you are interested in c64 platform. Correct me if I'm wrong.
2006-03-29 16:13
Cruzer

Registered: Dec 2001
Posts: 1048
nice previews, reminds me of some of my first routines from 1989-90.
2006-03-31 23:29
Trifox
Account closed

Registered: Mar 2006
Posts: 108
hi, thanks for replys,

@skate yes i did all this stuff on the good old amiga, and now ( in my first week of c64 coding ... ;)) i try to reimplement most of the effects i know so far, nothing special at all, just sine/cosine playing, i just finished a nice text mode dotflag ... ;)

exe
http://www.digitalgott.com/c64/dotflag.prg
src
http://www.digitalgott.com/c64/dotflag.asm

most of my sample codes consists of exxcesive macro usage, this is mostly because of the ugly 256byte page jumping around, so if i want to fill a line of text i make a macro
and use this macro 25 times ... ;)

now i am ready to do some more interesting stuff, i will open a new thread for getting info about linedoubling ...


but here is just another piece of code, a big text scroller
src
http://www.digitalgott.com/c64/scrolltext_smooth.asm
exe
http://www.digitalgott.com/c64/scrolltext_smooth.prg

and i also started a little demo editing toolkit for windows, here is the sinus editor for the sprite multiplexer:
http://www.digitalgott.com/c64/c64_sineditor.exe

and due to the fact that i want to achieve a plasma effect on c64 i made also an opengl plasma editor ;)
http://www.digitalgott.com/c64/c64_plasma_editor.exe
2006-04-01 05:29
Oswald

Registered: Apr 2002
Posts: 5094
nice to see you're making fast progress ! :)

little advice for the dot flag: make the x and y movement about the same speed. Currently x speed is too high and its not so nice. Also if you use a bitmap plotter you could have a much bigger amplitude. As the fx looks now, it could be done with animated characters ;)

2006-04-01 07:38
Trifox
Account closed

Registered: Mar 2006
Posts: 108
... sorry, it actually IS DONE by animating charachters ... ;) 25*15 charachters, hehe, i have not implemented anything using bitmaps ... ;//
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