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Krill
Registered: Apr 2002 Posts: 2969 |
Demos with user mode
... to prove real-time rendering:
One-Der
Panta Rhei
Andropolis
Please add more to this list! |
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Burglar
Registered: Dec 2004 Posts: 1089 |
Dutch Breeze
edit: oh, "to prove realtime rendering", well the finger is animated... :P |
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Joe
Registered: Apr 2002 Posts: 226 |
A Load of Old Shit |
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wacek
Registered: Nov 2007 Posts: 513 |
Can you add also small info about which exact part and how it is triggered? Not every demo that you link has that info in the trivia etc. Thanks!
Don't know if it counts, but:
Sweet Infection - last part with butterfly, can be controlled by joy#2, activated by pressing fire ;) |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting wacekCan you add also small info about which exact part and how it is triggered? Not every demo that you link has that info in the trivia etc. Thanks! True that. :)
One-Der: In the Gouraud shader and dot rotator parts, joystick button enters user mode. (Final Wolfenstein part is obvious, of course.)
Panta Rhei: In the plasma X-rotator and subpixel-precision vector object parts, joystick button enters user mode.
Andropolis: Doom part on side disk image is controllable with joystick. |
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Ziaxx
Registered: Oct 2020 Posts: 18 |
Zippy Code
Use joystick to move dot. |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting BurglarDutch Breeze
edit: oh, "to prove realtime rendering", well the finger is animated... :P Yes. Intention may be anyone's guess, but i was not aiming at old-timey low-complexity things (where "animation" is obviously ruled out) allowing you to control raster splits or DYCP movements and stuff like that.
Do you mean the mixer part? |
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ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Letting users tweak parameters for dot plots was pretty common back in the day (eg the dot plotter in Mixer (1989)), but it sounds like that misses your complexity metric? |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting ChristopherJambut it sounds like that misses your complexity metric? Yes, it does. :)
A somewhat less arbitrary metric would be "release date not before 1990", unless somebody digs out a 198x demo with controllable vector objects or something. |
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Slammer
Registered: Feb 2004 Posts: 416 |
1989 demo with controllable vector object -> The larch 3 |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting Slammer1989 demo with controllable vector object -> The larch 3 The Larch 3 2nd part on side 2. |
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zscs
Registered: Sep 2010 Posts: 48 |
One Year Crest
1st part after the intro, DYCP can be controlled with a joystick. 2nd part: sideborder tech-tech control with joystick. 4th part: sideborder sprite scroll speed. 5th part: joy up/down: sprite multiplexer control. left/right: scroll speed. 7th part: sprites can be controlled. |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting zscsDYCP can be controlled with a joystick. 2nd part: sideborder tech-tech control with joystick. 4th part: sideborder sprite scroll speed. 5th part: joy up/down: sprite multiplexer control. left/right: scroll speed. 7th part: sprites can be controlled. How is that different from "i was not aiming at old-timey low-complexity things (where "animation" is obviously ruled out) allowing you to control raster splits or DYCP movements and stuff like that"? |
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ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Well, DYCP records are often supposedly broken with speedcode that only allows a particular path.. |
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zscs
Registered: Sep 2010 Posts: 48 |
Quote: Quoting zscsDYCP can be controlled with a joystick. 2nd part: sideborder tech-tech control with joystick. 4th part: sideborder sprite scroll speed. 5th part: joy up/down: sprite multiplexer control. left/right: scroll speed. 7th part: sprites can be controlled. How is that different from "i was not aiming at old-timey low-complexity things (where "animation" is obviously ruled out) allowing you to control raster splits or DYCP movements and stuff like that"?
you are right, wrong example. But the others linked some crazy cool stuff, would be nice to see similar things in the new prods.
(What if someone created a new compo for demos with user mode? :-) ) |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting ChristopherJamWell, DYCP records are often supposedly broken with speedcode that only allows a particular path.. "Supposedly" :) Where's the entry in The Book insisting on how it must be done?
But there weren't that many user-controllable parts in the 80s anyways, so scratch the arbitrary distinction of "proving real-time rendering" for the purposes of this thread. =)
Quoting zscs(What if someone created a new compo for demos with user mode? :-) ) Tbh, terrible idea. :) |
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Carrion
Registered: Feb 2009 Posts: 317 |
Origon by Elysium.
Origon
You can control plasma in part 1 and tv box in later part.
oh and bezier splines too |
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Spinball
Registered: Sep 2002 Posts: 88 |
Legoland 2, in the 3D-starfield-part you can control the spaceship with joy#2.
Legoland 2 |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
Quote:But there weren't that many user-controllable parts in the 80s anyways
yeah? i remember a lot of dycp and plotters and plasmas had this |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting GroepazQuote:But there weren't that many user-controllable parts in the 80s anyways
yeah? i remember a lot of dycp and plotters and plasmas had this Feel free to dump them here, but in as few posts as possible, please. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
As if i remember names :) |
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ws
Registered: Apr 2012 Posts: 251 |
Is this request restricted to c64 demos only? Because there immediately are a few amiga demos that come to mind... |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting wsIs this request restricted to c64 demos only? Because there immediately are a few amiga demos that come to mind... Last time i checked, there wasn't a single Amiga demo in this here database. :) |
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Copyfault
Registered: Dec 2001 Posts: 475 |
In the last part of Protogeo 100% with the rotating vector cube, you can keep some keys pressed (iirc "a", "s", "d") to "freeze" the rotation around the corresponding axis (x, y or z). |
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Perplex
Registered: Feb 2009 Posts: 255 |
Not much "rendering" or user input to speak of, but the elastic/electric collisions part at the start of disk 2 of Another Beginning will run without repetition until <space> is pressed. |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
Rutig Banan also has a user mode in the final dycp part. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: Not much "rendering" or user input to speak of, but the elastic/electric collisions part at the start of disk 2 of Another Beginning will run without repetition until <space> is pressed.
you're kidding right? most demos from 80s have this feature, part runs until space is pressed. :D |
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Perplex
Registered: Feb 2009 Posts: 255 |
Quote: you're kidding right? most demos from 80s have this feature, part runs until space is pressed. :D
The point was that's what shows the collisions were not precalculated. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Quote: The point was that's what shows the collisions were not precalculated.
I get that but thats not user input. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Total Decay
another one from bones. used to stare at this for half an hour while tweaking it. |
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Stone
Registered: Oct 2006 Posts: 172 |
The final part in We Are All Connected is playable if you press fire (joystick port #2) on the title screen. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
One Year Demo
PART 5 (huge blue TV logo) there is an "oscilloscope" display inside the logo, you can play a spaceship game if you press fire. |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Zeros & Ones (2011)
Joystick controlled cursor to select parts.
Does that count? |
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Krill
Registered: Apr 2002 Posts: 2969 |
No. |
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Stone
Registered: Oct 2006 Posts: 172 |
Delta Demo also has a (extremely rudimentary) spaceship game. |
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chatGPZ
Registered: Dec 2001 Posts: 11359 |
Quote:Joystick controlled cursor to select parts. Does that count?
whats next - "user hast to flip over the disk to see more"? |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
@Krill 'No.' ?
The sprite is user controlled, and it accesses all borders :D
..how cool is that! :) |
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Scout
Registered: Dec 2002 Posts: 1570 |
I dare you all to play the loader game of Spoiled Rotten |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting GroepazQuote:Joystick controlled cursor to select parts. Does that count?
whats next - "user hast to flip over the disk to see more"? User has to press space to see more.
Suddenly, all demos made before... hmm, Elysion - the Requiem (?) are added to this list. =) |
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Ghostrider Administrator
Posts: 45 |
Obscene Code
The texture-mapped doom-clone (as such were called in the 90s) in the end-part is fully joystick-controllable.
Holy Refuge
Control of the 3d-landscape part is entered by pressing joystick up-left and pressing fire at the same time. Then you can move and hold fire to go up/down and slide sidewards. (Demo will continue after some time, and timing may be fucked after that, according to the note.)
The Stock released a freezed and patched version of the landscape part of Holy Refuge as a stand-alone without time limit: Holy Refuge landscape part
Brutality
The part with the pyramid, where you can trigger a number of new calculations of the raytracing with the C= key.
Brutal III
Joy-controllable filled vector objects.
Joy-controllable hidden-line vector objects.
In the end-part you can choose between several animated texture-mapped 3d-objects that the part will then calculate and display. |
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Mr SQL
Registered: Feb 2023 Posts: 136 |
Breakout Pet Factory is a user mode demo where one or two players can take over the controls at any time or relinquish them to the CPU.
Breakout Pet Factory
https://www.youtube.com/watch?v=XJNeu97_YW0
The story the demo tells (in description below video) changes when user mode is engaged. |