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Forums > C64 Coding > Holy Grails
2018-03-18 10:10
Krill

Registered: Apr 2002
Posts: 2839
Holy Grails

I've been wondering about them, with some having been finally discovered, others not yet, and some probably going to remain in the realm of the impossible forever.

I'm speaking of things like:
- 320x200x16 graphics without restrictions
- Crash-free all-direction hardware scrolling
- Digi replay of 8-bit samples at one register write per sample and without requiring cycle accuracy

on standard vanilla hardware, of course.

Some examples of discovered grails are:
- Cube rotating at 50 fps about 3 axes
- The 9th sprite (with some restrictions)
- On-the-fly standard GCR block read+decode+checksumming

As for definition, they all satisfy some measure of being perfect or optimal or being possible after all, with no further improvements required, possible or necessary. But i'm not so sure if that definition holds water with regard to some of the examples i listed. :D

The question is, what other Holy Grails are there, already discovered or still elusive?
What are your pet grails you've been chasing after for decades or have found eventually? :)
 
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2018-07-02 20:58
Digger

Registered: Mar 2005
Posts: 421
Multicolour ECM or legalling $d011's illegal mode.
2018-07-02 21:38
Raistlin

Registered: Mar 2007
Posts: 557
A full-screen diagonally scrolling and repeating bitmap...?
2018-07-02 22:24
Compyx

Registered: Jan 2005
Posts: 631
Well, you're too late for that, somebody already did that in a recent demo, and it looked awesome :)
2018-07-02 23:01
Oswald

Registered: Apr 2002
Posts: 5017
50 fps 160x200 plasma ? and not made of huge lego sized squares ? and more than 4 colors ?:P
2018-07-02 23:51
Raistlin

Registered: Mar 2007
Posts: 557
The 160x200 plasma is definitely very nice - great job there :-)
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