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Krill
Registered: Apr 2002 Posts: 2839 |
Holy Grails
I've been wondering about them, with some having been finally discovered, others not yet, and some probably going to remain in the realm of the impossible forever.
I'm speaking of things like:
- 320x200x16 graphics without restrictions
- Crash-free all-direction hardware scrolling
- Digi replay of 8-bit samples at one register write per sample and without requiring cycle accuracy
on standard vanilla hardware, of course.
Some examples of discovered grails are:
- Cube rotating at 50 fps about 3 axes
- The 9th sprite (with some restrictions)
- On-the-fly standard GCR block read+decode+checksumming
As for definition, they all satisfy some measure of being perfect or optimal or being possible after all, with no further improvements required, possible or necessary. But i'm not so sure if that definition holds water with regard to some of the examples i listed. :D
The question is, what other Holy Grails are there, already discovered or still elusive?
What are your pet grails you've been chasing after for decades or have found eventually? :) |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: *** ChristopherJam invokes Godwin's Law
*** Topic closed
ROFL! |
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ChristopherJam
Registered: Aug 2004 Posts: 1378 |
HAHAHAHAHA
Dammit, I did think about swapping the last two lines (more of a diagonal stripe that way), but wanted to stay faithful to the allocation Reutastic actually used
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CreaMD
Registered: Dec 2001 Posts: 3034 |
"rocket science", "easy as d021". Yeah "After wit is everybody's wit." |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
I see every post of Christopher as <message ignored>. What does it mean ? |
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algorithm
Registered: May 2002 Posts: 702 |
You accidently clicked on "ignore all posts from this user". You can revert back to previous somewhere in userpage I think |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Thx. A holy grail.. A small one just for me cuz I'm still lame, would be a full screen including borders agsp with normal resolution, no giant pixels and 4 colors only like in Totally Stoned 2 by Booze |
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JackAsser
Registered: Jun 2002 Posts: 1989 |
Quote: Thx. A holy grail.. A small one just for me cuz I'm still lame, would be a full screen including borders agsp with normal resolution, no giant pixels and 4 colors only like in Totally Stoned 2 by Booze
Well, thats not a holy grail, that is Amiga |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Quote: Well, thats not a holy grail, that is Amiga
maybe to make it more reasonable I'd leave out the top and bottom and the crunch area blank, just add the graphics in the sideborders. I don't know how many sprites can you have on a bad line with sideborders open though. Actually, having a multicolor bitmap without badlines and sideborder sprites (like in last part of Time Machine) scrolling in all direction... has this been done before ? |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
A demo where you can set it in warp mode, even if it runs on real hardware. |
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Bob
Registered: Nov 2002 Posts: 71 |
I just did one ;)
Zooming Definer Ball ;) (Bouncy)
now I shall read up here and perhaps do some of them 8)=) |
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