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Forums > C64 Coding
Showing topic 1351 to 1375 of 1497.

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TopicStarterRepliesViewsLast Post
Zakk of Liquid , a code thiefkgb2242592005-12-19 17:30 / ZZAP69
Formatting a disk from BasicCruzer2728042005-12-19 08:19 / Wanderer
c64 for arts sakeburton11625572005-12-14 00:56 / bugjam
Sprites over blanked screenpeskanov2151232005-12-11 18:00 / Monte Carlos
Playing SIDs on the 64Sasq2432552005-12-09 17:55 / Bamu®
Half pixel shiftingTwynn5364632005-11-22 16:25 / algorithm
Dropping bitsMRT1421372005-11-08 11:17 / Oswald
Sprite inertiaRichard59662005-11-07 12:14 / A Life in Hell
Raster Lines 312.5? Stingray2861992005-11-05 13:00 / Krill
illegal opcodes that fDwangi2339302005-11-01 12:37 / MRT
pucrunch standalone decompressorStyle68472005-10-25 20:58 / JackAsser
HowTo: Digi Samples on the SIDMRT1424402005-10-25 07:37 / tlr
4k game coding compo anyone?BastetFurry1622202005-10-19 14:56 / TNT
Mul-table challengeGraham5159772005-10-18 15:22 / TNT
Playing around with the return pointer ;)BastetFurry08812005-10-15 21:59 / BastetFurry
[gamedev] Reading level data problemBastetFurry2930412005-10-15 10:41 / Nafcom
Communicating with the parallelport in WinXPPerff811122005-09-20 05:29 / Perff
Free cycles in raster line..Ben2539082005-09-18 17:09 / Ninja
Does IRQ-loaders work on emulator?Poeba711212005-09-17 13:29 / Poeba
Bad Line ConditionDevia212752005-09-12 19:53 / Devia
Problems overloading LOAD vectorSasq553352005-09-02 07:18 / Sasq
Why does this crash?Scout37622005-08-31 17:46 / Scout
Shift/Shift-LockRost18612005-08-27 09:59 / JackAsser
Old Skool - Charset Logos wozza915082005-08-22 12:21 / Scout
problem with illegal opcodes in cross asemblersviper1119702005-08-20 21:12 / viper

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