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Showing topic 901 to 925 of 1497.

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TopicStarterRepliesViewsLast Post
Generate teletext signal with C64?goto801449192011-04-08 18:49 / Oswald
207 line, interlace graphicsRepose319922011-03-21 07:33 / AmiDog
Multicolor text mode 4x8breeze1560952011-03-16 23:40 / algorithm
break on Vice MonitorDr.j110952011-03-16 11:29 / Frantic
Clipping background/sprites with open bordersPaulko641246052011-03-15 13:31 / Oswald
NMI Grounding vs. IRQ Raster interruptsTWW1969792011-03-13 13:12 / Ventura
Semi-OT: Help with SID emulator in general audio libraryjssr67321172011-02-26 12:09 / jssr67
Smooth horizontal bitmap scroller ($d016)8bitforever1765612011-01-24 21:58 / Zielok
TMP 1.1 + REUaricz412682011-01-20 23:23 / Count Zero
THE MAGIC CHIP ?turtle1332592011-01-11 13:39 / FATFrost
Combining a charset and bitmap in VIC Bank 0?Schema922732011-01-05 10:24 / Skate
SFX while playing 3 voicesBago Zonde1652362010-12-30 23:26 / Conrad
C64/C128 BASIC "if string" bugKabuto111182010-12-28 12:07 / tlr
out of memory when loading a basic prgLobogris1033692010-12-18 00:17 / Lobogris
Making smooth curve movementsSIDWAVE2875292010-12-14 12:22 / Partz
Compo and challenge rulesSorex1121722010-12-13 20:20 / TNT
Getting 5-bit dataShadow2042762010-12-12 10:18 / Shadow
Floating Point BASIC RoutinesKisiel713522010-12-08 22:34 / Kisiel
decimal to hex convert and REL formatErhan1151562010-12-06 18:31 / Fungus
Detect origin of JSR in subroutine?Mace1635562010-11-23 21:05 / MagerValp
Vice virtual device trap detectionMonte Carlos312882010-11-14 17:39 / iAN CooG
How is carry affected by compare?Mace3760942010-11-13 10:31 / Oswald
LevelpackingRough418772010-10-28 20:06 / Rough
Convex Polygon Drawing / EOR Fillingmunkey1160802010-10-24 10:08 / munkey
how reliable is illigal opcode: skip next byte.Testa712552010-10-18 14:35 / WVL

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