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Last Post
Generate teletext signal with C64?
goto80
14
4919
2011-04-08
18:49
/ Oswald
207 line, interlace graphics
Repose
3
1992
2011-03-21
07:33
/ AmiDog
Multicolor text mode 4x8
breeze
15
6095
2011-03-16
23:40
/ algorithm
break on Vice Monitor
Dr.j
1
1095
2011-03-16
11:29
/ Frantic
Clipping background/sprites with open borders
Paulko64
12
4605
2011-03-15
13:31
/ Oswald
NMI Grounding vs. IRQ Raster interrupts
TWW
19
6979
2011-03-13
13:12
/ Ventura
Semi-OT: Help with SID emulator in general audio library
jssr67
3
2117
2011-02-26
12:09
/ jssr67
Smooth horizontal bitmap scroller ($d016)
8bitforever
17
6561
2011-01-24
21:58
/ Zielok
TMP 1.1 + REU
aricz
4
1268
2011-01-20
23:23
/ Count Zero
THE MAGIC CHIP ?
turtle
13
3259
2011-01-11
13:39
/ FATFrost
Combining a charset and bitmap in VIC Bank 0?
Schema
9
2273
2011-01-05
10:24
/ Skate
SFX while playing 3 voices
Bago Zonde
16
5236
2010-12-30
23:26
/ Conrad
C64/C128 BASIC "if string" bug
Kabuto
1
1118
2010-12-28
12:07
/ tlr
out of memory when loading a basic prg
Lobogris
10
3369
2010-12-18
00:17
/ Lobogris
Making smooth curve movements
SIDWAVE
28
7529
2010-12-14
12:22
/ Partz
Compo and challenge rules
Sorex
11
2172
2010-12-13
20:20
/ TNT
Getting 5-bit data
Shadow
20
4276
2010-12-12
10:18
/ Shadow
Floating Point BASIC Routines
Kisiel
7
1352
2010-12-08
22:34
/ Kisiel
decimal to hex convert and REL format
Erhan
11
5156
2010-12-06
18:31
/ Fungus
Detect origin of JSR in subroutine?
Mace
16
3556
2010-11-23
21:05
/ MagerValp
Vice virtual device trap detection
Monte Carlos
3
1288
2010-11-14
17:39
/ iAN CooG
How is carry affected by compare?
Mace
37
6094
2010-11-13
10:31
/ Oswald
Levelpacking
Rough
4
1877
2010-10-28
20:06
/ Rough
Convex Polygon Drawing / EOR Filling
munkey
11
6080
2010-10-24
10:08
/ munkey
how reliable is illigal opcode: skip next byte.
Testa
7
1255
2010-10-18
14:35
/ WVL
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