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Showing topic 951 to 975 of 1498.

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TopicStarterRepliesViewsLast Post
ascii to petscii quick and dirtyAngel of Death748792010-08-15 15:46 / Angel of Death
simple shaded / textured vectorLHS210472010-08-10 21:34 / Skate
Picking a music player/editordoynax811622010-08-08 20:29 / Frantic
Python coders with Windows experience needed!DeeKay07222010-08-07 08:12 / DeeKay
Sprites 'leaking' through bitmapSIDWAVE1128422010-08-05 14:00 / WVL
checking multiple conditionsTrap47852010-08-01 21:43 / Fresh
viewing mem from $e000 - $ffff in CCS64 monitorPartz712732010-08-01 20:15 / Partz
Getting the original charsetTrap15952010-08-01 15:26 / Trap
Bounty for Apple II Taipan port to C64trip61967592010-07-29 16:54 / trip6
Joystick Port 2, Sprites, and MLMisterMSK719452010-07-27 20:17 / Fresh
sprites disappears when using d011turtle210902010-07-23 15:08 / WVL
how 2 move bits ? with ASLturtle510632010-07-22 13:06 / GT
Play a SID in ACMEMisterMSK2870222010-07-21 18:04 / MisterMSK
Help with timingsIapetus/Algarbi/Wood411142010-07-20 19:38 / Iapetus/Algarbi/Wood
Smooth movement in ViceTrap38702010-07-18 20:00 / Trap
Information about windows sidplay2 dll/programmingDano28332010-07-15 21:01 / Dano
ca65 global labelsRadiant712702010-07-09 06:16 / Radiant
Scripting in VICE emulatorDJ Gruby29922010-07-07 20:16 / Angel of Death
Raster corruptionPartz2953792010-07-05 22:56 / Martin Piper
Crunch and Pack algorithms + curve algorithmsTesta1229392010-07-04 15:56 / Testa
Moving MemoryMisterMSK612202010-06-17 09:19 / daison
Sprite multiplexing, when is it save to edit the values?BastetFurry2563512010-06-15 21:24 / johncl
Reading C1531 Mouse from both portsTWW1333452010-06-12 21:58 / TWW
X2010 compo'sSorex69972010-06-11 20:21 / Carrion
Vice MonitorVoltage1539252010-06-10 19:08 / iAN CooG

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