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Showing topic 1051 to 1075 of 1497.

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TopicStarterRepliesViewsLast Post
Need help with coding VSPNitro816392009-03-15 13:13 / Martin Piper
need some tricks to polish my 1st gamejmx64717132009-03-14 11:20 / jailbird
Quick loading without an IRQ-loader!JackAsser3368772009-03-13 14:15 / Burglar
sprite/character collision effectsCodey613652009-03-07 20:47 / Mace
Controling execution flow with timers examplesAlexC1843892009-03-03 12:35 / Martin Piper
CSAM Animation/Image quantizer - test versionalgorithm1927422009-02-19 14:28 / algorithm
C64 Clock/Time routineSIDWAVE3367972009-02-13 01:08 / Devia
Sprite multiplexing *with* prioritiesBregalad71159622009-02-11 18:10 / Radiant
Memory usage for a gameBregalad1734322009-02-09 11:48 / Bregalad
Kickassembler based development on linux....PopMilo1139342009-02-03 18:28 / ice00
lucky timing. stable rasterirq without stablelize routineTesta614072009-02-02 16:06 / Testa
Contiki tcp client problem...Act-Otl313402009-02-01 20:10 / chatGPZ
Howto get RR-Net emulation to work in VICE on OSXAct-Otl314932009-01-31 17:00 / Act-Otl
Relaunch64 HelpFillmoreC1332342009-01-31 11:42 / Marauder/GSS
What does this segment of code do?hpardis913962009-01-15 13:31 / SIDWAVE
Playing PAL music in NTSC...The Phantom915662009-01-10 00:29 / Frantic
Demos which load from tape ?yago3250702009-01-09 14:16 / Klegg
[drive coding] Returning error 00 instead of 73.sailor711822009-01-07 20:43 / tlr
how to delay a routine from starting?FillmoreC1622622009-01-06 17:50 / JackAsser
dosvice, windows xp and action replay image,Testa28642009-01-01 09:00 / SIDWAVE
looking for action replay imageTesta935742008-12-31 12:53 / Testa
Converting screen codes to hex/load addressesRichard812402008-12-28 20:27 / Richard
Edge of DisgraceHeaven311042008-12-27 11:24 / Oswald
help to create delay table for rasterDr.j1122422008-12-22 06:58 / Dr.j
multiplexer questionCodey310062008-12-12 01:47 / ptoing

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