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C64 Coding
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Last Post
VIC timing diagram?
Shadow
3
2245
2010-08-19
15:18
/ Shadow
Sprite Woes - help, anyone?
Dr. Jay
7
1591
2010-08-18
06:16
/ Radiant
Assembler+Viewer
Warnock
6
1232
2010-08-18
04:22
/ chatGPZ
UltraEdit and Kick Assembler Thread
TWW
10
3311
2010-08-18
00:46
/ TWW
ascii to petscii quick and dirty
Angel of Death
7
4883
2010-08-15
15:46
/ Angel of Death
simple shaded / textured vector
LHS
2
1051
2010-08-10
21:34
/ Skate
Picking a music player/editor
doynax
8
1166
2010-08-08
20:29
/ Frantic
Python coders with Windows experience needed!
DeeKay
0
727
2010-08-07
08:12
/ DeeKay
Sprites 'leaking' through bitmap
SIDWAVE
11
2854
2010-08-05
14:00
/ WVL
checking multiple conditions
Trap
4
789
2010-08-01
21:43
/ Fresh
viewing mem from $e000 - $ffff in CCS64 monitor
Partz
7
1275
2010-08-01
20:15
/ Partz
Getting the original charset
Trap
1
597
2010-08-01
15:26
/ Trap
Bounty for Apple II Taipan port to C64
trip6
19
6771
2010-07-29
16:54
/ trip6
Joystick Port 2, Sprites, and ML
MisterMSK
7
1948
2010-07-27
20:17
/ Fresh
sprites disappears when using d011
turtle
2
1094
2010-07-23
15:08
/ WVL
how 2 move bits ? with ASL
turtle
5
1065
2010-07-22
13:06
/ GT
Play a SID in ACME
MisterMSK
28
7086
2010-07-21
18:04
/ MisterMSK
Help with timings
Iapetus/Algarbi/Wood
4
1115
2010-07-20
19:38
/ Iapetus/Algarbi/Wood
Smooth movement in Vice
Trap
3
876
2010-07-18
20:00
/ Trap
Information about windows sidplay2 dll/programming
Dano
2
836
2010-07-15
21:01
/ Dano
ca65 global labels
Radiant
7
1272
2010-07-09
06:16
/ Radiant
Scripting in VICE emulator
DJ Gruby
2
995
2010-07-07
20:16
/ Angel of Death
Raster corruption
Partz
29
5405
2010-07-05
22:56
/ Martin Piper
Crunch and Pack algorithms + curve algorithms
Testa
12
2950
2010-07-04
15:56
/ Testa
Moving Memory
MisterMSK
6
1223
2010-06-17
09:19
/ daison
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