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C64 Coding
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Last Post
Was VSP and/or AGSP ever used in any commercial games?
Shadow
39
8588
2009-08-24
07:52
/ MagerValp
question about triggered raster line in raster interrupt
Trifox
23
5580
2009-08-24
06:39
/ Mace
SAM speech and SID music together?
Adam
11
2370
2009-08-19
14:36
/ Linus
speech engine like SAM on C128 mode ?
jmx64
4
1207
2009-08-18
15:56
/ jmx64
Load first decrunch later or stream decrunch?
Shadow
69
14100
2009-08-18
09:21
/ AlexC
Levelpackers?
Angel of Death
9
1794
2009-08-07
15:11
/ Oswald
Anti badline trick/strech charline 7
Testa
27
5870
2009-08-06
10:27
/ Ninja
Printing hex/decimal
Wanderer
3
1863
2009-07-29
06:07
/ TWW
line vector cube/parallel lines
Testa
14
3629
2009-07-29
05:19
/ TWW
How to use +60k expansion
hevosenliha
34
8364
2009-07-22
16:36
/ hevosenliha
Kick Assembler
Slammer
261
68636
2009-07-21
17:21
/ Slammer
Point rotation
Axel
15
3709
2009-07-09
17:11
/ Axel
Follow up on the Berzerk success anyone?
tlr
0
831
2009-07-04
08:46
/ tlr
Header files with labels for ROM routines and VIC/SID/CIA registers
Perplex
5
1050
2009-06-25
12:31
/ Perplex
Linked list
Iapetus/Algarbi/Wood
4
1810
2009-06-18
10:21
/ Iapetus/Algarbi/Wood
Sprite multiplexer
Axel
17
4931
2009-06-16
12:52
/ Axel
16x16 char screen, how to mask the 'empty' char on the rest of the screen.
Act-Otl
6
1258
2009-06-12
11:27
/ Act-Otl
Help request: MOTAS64
LOGAN
15
2928
2009-06-10
16:30
/ Martin Piper
Tech-tech effect
Axel
6
2619
2009-05-20
07:11
/ Skate
MMC Replay Open crash
Mix256
2
987
2009-05-16
12:04
/ Mix256
File order on disk
Mix256
16
2622
2009-05-14
09:39
/ Mix256
SEUCK Redux
Martin Piper
38
10391
2009-05-10
13:14
/ Martin Piper
FLI explained, please...
Dragnet
50
7062
2009-05-08
12:04
/ MagerValp
FUUUCK ghostbyte in Hires
enthusi
6
1684
2009-05-06
17:56
/ enthusi
True type Commodore Font
Monte Carlos
3
1364
2009-05-05
17:07
/ Monte Carlos
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