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Showing topic 1026 to 1050 of 1501.

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TopicStarterRepliesViewsLast Post
Was VSP and/or AGSP ever used in any commercial games?Shadow3985882009-08-24 07:52 / MagerValp
question about triggered raster line in raster interruptTrifox2355802009-08-24 06:39 / Mace
SAM speech and SID music together?Adam1123702009-08-19 14:36 / Linus
speech engine like SAM on C128 mode ?jmx64412072009-08-18 15:56 / jmx64
Load first decrunch later or stream decrunch?Shadow69141002009-08-18 09:21 / AlexC
Levelpackers?Angel of Death917942009-08-07 15:11 / Oswald
Anti badline trick/strech charline 7Testa2758702009-08-06 10:27 / Ninja
Printing hex/decimalWanderer318632009-07-29 06:07 / TWW
line vector cube/parallel linesTesta1436292009-07-29 05:19 / TWW
How to use +60k expansionhevosenliha3483642009-07-22 16:36 / hevosenliha
Kick AssemblerSlammer261686362009-07-21 17:21 / Slammer
Point rotationAxel1537092009-07-09 17:11 / Axel
Follow up on the Berzerk success anyone?tlr08312009-07-04 08:46 / tlr
Header files with labels for ROM routines and VIC/SID/CIA registersPerplex510502009-06-25 12:31 / Perplex
Linked listIapetus/Algarbi/Wood418102009-06-18 10:21 / Iapetus/Algarbi/Wood
Sprite multiplexerAxel1749312009-06-16 12:52 / Axel
16x16 char screen, how to mask the 'empty' char on the rest of the screen.Act-Otl612582009-06-12 11:27 / Act-Otl
Help request: MOTAS64LOGAN1529282009-06-10 16:30 / Martin Piper
Tech-tech effectAxel626192009-05-20 07:11 / Skate
MMC Replay Open crashMix25629872009-05-16 12:04 / Mix256
File order on diskMix2561626222009-05-14 09:39 / Mix256
SEUCK ReduxMartin Piper38103912009-05-10 13:14 / Martin Piper
FLI explained, please...Dragnet5070622009-05-08 12:04 / MagerValp
FUUUCK ghostbyte in Hiresenthusi616842009-05-06 17:56 / enthusi
True type Commodore FontMonte Carlos313642009-05-05 17:07 / Monte Carlos

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