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Showing topic 976 to 1000 of 1525.

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TopicStarterRepliesViewsLast Post
Sprite Woes - help, anyone?Dr. Jay716132010-08-18 06:16 / Radiant
Assembler+ViewerWarnock613182010-08-18 04:22 / chatGPZ
UltraEdit and Kick Assembler ThreadTWW1033572010-08-18 00:46 / TWW
ascii to petscii quick and dirtyAngel of Death749342010-08-15 15:46 / Angel of Death
simple shaded / textured vectorLHS210822010-08-10 21:34 / Skate
Picking a music player/editordoynax811892010-08-08 20:29 / Frantic
Python coders with Windows experience needed!DeeKay07482010-08-07 08:12 / DeeKay
Sprites 'leaking' through bitmapSIDWAVE1129982010-08-05 14:00 / WVL
checking multiple conditionsTrap48172010-08-01 21:43 / Fresh
viewing mem from $e000 - $ffff in CCS64 monitorPartz712982010-08-01 20:15 / Partz
Getting the original charsetTrap16282010-08-01 15:26 / Trap
Bounty for Apple II Taipan port to C64trip61969412010-07-29 16:54 / trip6
Joystick Port 2, Sprites, and MLMisterMSK719762010-07-27 20:17 / Fresh
sprites disappears when using d011turtle211582010-07-23 15:08 / WVL
how 2 move bits ? with ASLturtle510842010-07-22 13:06 / GT
Play a SID in ACMEMisterMSK2874522010-07-21 18:04 / MisterMSK
Help with timingsIapetus/Algarbi/Wood411442010-07-20 19:38 / Iapetus/Algarbi/Wood
Smooth movement in ViceTrap39022010-07-18 20:00 / Trap
Information about windows sidplay2 dll/programmingDano29072010-07-15 21:01 / Dano
ca65 global labelsRadiant712982010-07-09 06:16 / Radiant
Scripting in VICE emulatorDJ Gruby210222010-07-07 20:16 / Angel of Death
Raster corruptionPartz2956182010-07-05 22:56 / Martin Piper
Crunch and Pack algorithms + curve algorithmsTesta1230682010-07-04 15:56 / Testa
Moving MemoryMisterMSK612542010-06-17 09:19 / daison
Sprite multiplexing, when is it save to edit the values?Bastet2566542010-06-15 21:24 / johncl

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