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Showing topic 976 to 1000 of 1501.

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TopicStarterRepliesViewsLast Post
Sprite multiplexing, when is it save to edit the values?BastetFurry2563622010-06-15 21:24 / johncl
Reading C1531 Mouse from both portsTWW1333542010-06-12 21:58 / TWW
X2010 compo'sSorex69992010-06-11 20:21 / Carrion
Vice MonitorVoltage1539422010-06-10 19:08 / iAN CooG
irq rutineturtle413402010-06-08 17:27 / Radiant
clipping spritesIapetus/Algarbi/Wood1533122010-06-03 08:56 / enthusi
Hjelpturtle913482010-05-31 20:15 / turtle
x-ass beginners guide.Case526872010-05-31 10:05 / Slammer
What assembler/compiler are you using?Mace57157182010-05-20 11:36 / daison
wonder for delay routineDr.j1830632010-05-05 15:49 / Skate
Sample playback methodslinde514292010-05-03 15:10 / SIDWAVE
Looking for a Rain EffectCarlos717222010-05-03 10:59 / Carlos
Warp compression method (AR)Mr. Mouse3490692010-04-28 08:41 / Krill
TURBO loaders/saversJammer2554152010-04-26 08:20 / ready.
Three pixel period pattern on upper/lower borderMonte Carlos2656632010-04-12 10:38 / Skate
SLANG Iapetus/Algarbi/Wood511372010-04-09 14:33 / Iapetus/Algarbi/Wood
Twister's primerLuca2663892010-04-08 08:02 / Luca
Action Replay Freezed Multiple Part ImagesMisterMSK719012010-04-04 07:41 / chatGPZ
C64 interruptsbreeze1334932010-03-26 13:26 / assiduous
Kick Assembler & SID Playerbreeze1135032010-03-26 13:04 / Skate
C2N232 2-way communication?Sasq07152010-03-21 12:56 / Sasq
two 40char FLI pictures in memoryJammer511132010-03-18 19:22 / Mace
Tool for indentation of 6502/6510 codeFrantic1130292010-03-06 09:47 / Frantic
Assembly and adding a PictureMisterMSK31132972010-02-19 04:42 / MisterMSK
Looking for 64 bit version of ACMEMajikeyric1947512010-02-10 18:20 / doynax

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